设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 91|回复: 0

[转载发布] Level Cap (MV/MZ)

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    开心
    2026-7-12 04:10
  • 签到天数: 209 天

    连续签到: 2 天

    [LV.7]常住居民III

    5778

    主题

    864

    回帖

    3万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    25563
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    32235

    灌水之王

    发表于 3 天前 | 显示全部楼层 |阅读模式
    Level Cap 1.0
    ATT_Turan


    Introduction
    I've seen this come up repeatedly, so I decided to refine my original code snippet and make a more user-friendly plugin out of it.

    This plugin gives you more control over the level cap in your game. Actors will not gain experience beyond that cap, which can be set globally or defined per actor.
    At its simplest, the default plugin parameter is set to one of the game's variables - the level cap for all actors will be whatever you set the value of that variable to be at any given time during the game. Note that levels can't be lost by setting the variable lower, the actors simply won't gain any further experience from wherever they are.
    That plugin parameter accepts code, so you can also make it any valid equation or JavaScript formula. In that case, you can use the variable
    1. user
    复制代码
    to refer to the actor gaining experience. The value of the
    1. cap
    复制代码
    variable is what will be used as the level cap.

    Finally, there are notetags that can be placed onto any database object to calculate the level cap more individually. In the event there are notetags on more than one object, the priority is:
    State > Weapon > Armor > Class > Actor

    I have tested the basic functionality, please let me know if you encounter any errors. I will consider making compatibility patches if the other plugin is free to use (or one I own, such as a Yanfly product) and unobfuscated. Otherwise, other authors are free to modify this code to make it compatible with theirs so long as I am still credited.
    View attachment 326935

    Spoiler: Notetags
    Actor/Class/Weapon/Armor/State notetag
                    Code:       
    1. <Level Cap Eval>
    2. code
    3. cap = code
    4. </Level Cap Eval>
    复制代码


    JavaScript code in this notetag will be executed any time the actor gains experience. The cap variable will initially have whatever value is determined by the plugin parameter. You can perform mathematical operations on it or use any other code to change its value entirely. Its final value will be used as the actor's level cap. There is also a user variable to refer to the actor whose level cap is being determined.
    Terms and Credits
    Free for non-commercial and commercial use. Credit ATT_Turan.


    本贴来自国际rpgmaker官方论坛作者:ATT_Turan处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/level-cap-mv-mz.179089/

    本帖子中包含更多资源

    您需要 登录 才可以下载或查看,没有账号?立即注册

    x
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-7-26 03:52 , Processed in 0.137282 second(s), 53 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表