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[转载发布] Non Kombatant VX

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    2026-7-12 04:10
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    灌水之王

    发表于 7 天前 | 显示全部楼层 |阅读模式
    Non Kombatant VX

    by Kyonides


    Introduction

    This scriptlet allows you to prevent a certain hero from being present during battles.

    This feature can also be disabled at any given time.

    There are separate calls for party members and individual heroes. This lets you include or exclude any hero no matter if he has ever joined the party or has recently left it. How convenient that is, don't you agree?


    The Script
                    Ruby:       
    1. # * Non Kombatant VX * #
    2. #   Scripter : Kyonides Arkanthes
    3. #   v0.3.0 - 2024-12-29
    4. # This scriptlet allows you to prevent a certain hero from being present during
    5. # battles. This feature can also be disabled at any given time.
    6. # There are separate calls for party members and individual heroes. This lets
    7. # you include or exclude any hero no matter if he has ever joined the party or
    8. # has recently left it.
    9. # Warning: Game_Party#members method has been aliased.
    10. # * Script Calls * #
    11. # - Set Party Member as NPC - Disabling him during battles
    12. # $game_party.actor_as_npc(Index)
    13. # - Set Party Single Hero as NPC - Disabling him during battles
    14. # $game_actors[ID].is_npc = true
    15. # - Set Party Member as Combatant - Enabling him during battles
    16. # $game_party.npc_as_actor(Index)
    17. # - Set Hero as Combatant - Enabling him during battles
    18. # $game_actors[ID].is_npc = false
    19. class Game_BattleAction
    20.   alias :kyon_non_kombat_gm_bta_dc_rand_tgt :decide_random_target
    21.   alias :kyon_non_kombat_gm_bta_dc_last_tgt :decide_last_target
    22.   def decide_random_target
    23.     kyon_non_kombat_gm_bta_dc_rand_tgt
    24.     clear unless @target_index
    25.   end
    26.   def decide_last_target
    27.     kyon_non_kombat_gm_bta_dc_last_tgt
    28.     clear unless @target_index
    29.   end
    30. end
    31. class Game_Actor
    32.   attr_accessor :is_npc
    33. end
    34. class Game_Party
    35.   alias :members_full :members
    36.   def npcs
    37.     members.select {|actor| actor.is_npc }
    38.   end
    39.   def members_without_npcs
    40.     normal_members = @actors.map {|actor_id| $game_actors[actor_id] }
    41.     normal_members.reject {|actor| actor.is_npc }
    42.   end
    43.   def members
    44.     $game_temp.in_battle ? members_without_npcs : members_full
    45.   end
    46.   def actor_as_npc(n)
    47.     members_full[n].is_npc = true
    48.   end
    49.   def npc_as_actor(n)
    50.     members_full[n].is_npc = false
    51.   end
    52. end
    复制代码


    Terms & Conditions

    Free for use in non commercial games but you gotta own a legal copy of the engine.

    Due credit is mandatory!

    That's it!



    本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/non-kombatant-vx.171551/

    本帖子中包含更多资源

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