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[转载发布] Overtime Effects (States)

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    灌水之王

    发表于 2026-7-21 18:45:41 | 显示全部楼层 |阅读模式
    Anima - Overtime Effects v1.05
    by Liquidize​

    Introduction
    This is a plugin that enables you to create states that have effects that are applied over time. Thus allowing for Damage, and healing over time states. This was created due to some issues with already made plugins such as compatibility. This plugin allows you to damage or heal HP,MP, or even TP. It has support for effects to be tick based, which is useful for ATB/CTB and other tick based battle systems, or just apply the effect when the turn ends. States are able to have more than one effect, if you so choose.
     

    Features
    - Add effects to states that apply over time or at the end of turns.
    - Affect the targets MP,HP, or even TP.
    - Allows you to use custom formulas
    - Allows you to specify if the damage should be the same each tick.
    - ATB/CTB Support (Currently only Yanflys).

    Video
    coming soon!
     
    How to Use
    See help for detailed instructions and how-to
     
    Script v1.05
    http://anima.mintkit.lol/overtime-effects/

    FAQ
     
    Q: what are the requirements?
    A: It is built upon Yanflys battle system, so it requires that for the time being if you want your effects to be tick based.
     
    Q: Does this work with Yanflys plugins?
    A: Yes, as does all my plugins.
     
    Q: Can i request features?
    A: I suppose so.

    Credit and Thanks
    - Liquidize
     
    Terms of Use:
    This script is free for commercial and non-commercial use, just credit Liquidize or "Anima Framework" in your credits   
    .


    本贴来自国际rpgmaker官方论坛作者:Kaliya处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/overtime-effects-states.52702/

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