ME_EquipActor 1.1.0
myenemy
This was another adaptation to MZ
Introduction
I had made a plugin to answer a request where one actor could equip another as a item. Now I am adapting my plugins to MZ.
Features
- Equip one actor (item) to another.
- Inherit some of the skills learnt by the item actor
Video
https://www.youtube.com/embed/GrcvKiiRjKk
How to Use
In order to make it work, just place <equipActor: x> on any armor or weapon where x is the actorId in the database. Then, equip this item to another different actor while x is on the party. X will leave party and you will equip the item. X will join back when you unequip this item.
You may also use <equipActor: x y> instead, y will be a normal variable to enable so you can check if this equipment is being used, for example, a different y if it's a weapon or a shield.
In order to assign what skills can be inherited or not, you just need to use the <ME_InheritableSkills: X> or <ME_InheritableSkills: X, Y, Z> notetags on the actors, replacing X, Y, Z (you can set any ammount of them), with the skills id. If they learn the skill from any source, even equiping other actors, they will be able to pass them down to whoever equips them!
To install, it's the same as other plugins, place it on your project's folder/js/plugins, then link it in the plugin manager.
Terms of use
- Common:
- Free to use as in money.
- Feel free to modify to redistribute it.
- This plugin comes as is, with no guarantees.
- I'll try to give support about it, but I can't say I will do it for sure.
-
Non Commercial:
- No credit required unless you modify it then credit yourself, in other words, no claiming as your own!
-
Commercial:
- Give credit me as the author of this plugin, I don't mind if you do so in some scene or some easter egg.
- Report any bugs, incompatibilities and issues with this plugin to me, even if you have someone else fixing them.
Terms of redistribution and disambiguation
- You must include a link to the original RPG Maker Forums Post plugin.
- You can add terms to it, but you can't remove or modify the ones already existent.
- You must follow GPL 3.0.
Download
https://myenemy.itch.io/mz-equipactor
Changelog
Spoiler0.9.1: Dev release, ported from MV, but not stable.
1.0.0: Initial release, after some small bugfixes
1.0.2: Now it updates the party at runtime rather than at menu exit. Didn't check if chara disappears from background in the menu.
1.1.0: Fixed a large bug. Added skills to be inheritable when actor is equiped.
FAQ
Q: Can I add this tag to every equipable thing?
A: As long as in vanilla it's equipable, yes. You just add the notetag on the weapon, armor, accesory...
Q: What if I have multiple items with the same actor?
A: Your actor will disappear once any of them is equiped, and reappear when any of them is unequiped. Since your actor won't be in party, once you equip the first, you won't be able to equip the second.
Q: Can I equip one actor equiped with an actor? Do buffs stack?
A: Yes you can equip actors equiped with actors to other actors. Buff and stacks are predefined in the editor, so they don't stack.
Q: Can inherited skills be inherited again? As in, one skill one actor has because they have another equiped, if we equip this actor, to be passed down to a third one?
A: Yes! As long as it's a skill your actor has learnt and has the proper notetag to be inherited, can be passed down, learnt from leveling, change skill command or having it from another actor!
Stuff I might do some day
- Partial inherited skills (Suggested by SpacemanFive) (Done)
本贴来自国际rpgmaker官方论坛作者:myenemy处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/me_equipactor-1-1-0.125716/