Introduction
This is a plugin that lets the developer call a common event upon interacting with a follower and stores the actor ID of the closest follower that the player is looking at.
Features
Call a common event when the player tries to talk to a follower
Store the actor ID of the closest follower that the player is looking at in a variable—useful for having the party leader "talk" to a particular follower
Automatically turn the follower being interacted with toward the player
Customize which button the player presses to interact with their followers
Configure the maximum and minimum range between the player and the closest valid follower
Compatible with SAN_AnalogMove (and possibly other pixel movement plugins)
How to Use
To use, download this plugin, place it into your game's plugins folder, and enable it in the plugin manager. From there, follow the information in the help section. See the demo for a working setup.
To use with SAN_AnalogMove, place KC_FollowerTalk below SAN_AnalogMove.
Script Calls
Code:
* KCDev.FollowerTalk.recentActorId()
* | Returns the result of the most recent check. Useful for script calls in
* cases where you do not want to use a Game Variable for this plugin
* | Is 0 if the the player pushed the follower talk button while not looking
* at a follower
* | This is NOT updated if the player cannot talk to followers (e.g. the
* disable switch is on or the player is in a cutscene)
Download GitHub (Right-click 'Raw' and select 'Save link as...')
Changelog
10/08/2022 - v1.0.0
Initial release
Terms and Credits
I've released this plugin under the MIT license. So, you can include this plugin in any project as long as you include the license with your distribution. For most projects, this requirement is fulfilled as long as you keep the license text that is at the top of the plugin's js file intact.
Also, though not strictly required, I would appreciate being credited as K. Chavez or Kelly Chavez in your games' credits.