Terms: Free to use, as long you credit me as GGZiron. If your game is commercial, sending me a free copy is good way to thank me, but this is optional.
Features:
Allows you to set additional options via plugin command: switch, self-switch, self-switch of other event, variable, actor presence, item possession, script call* with return statement. Game variables evaluation is not just "more or equal" as default, but also: less, equal or less, more, equal, not equal.
*The script call can be tricky, also can cause bugs if used incorectly. I do not recomend using it at all, but if you know what you are doing, or feeling adventurous, feel free to do so. If it uses values that do not refresh pages, it will not work correctly. More about it in the help file. Biggest application I see for it is to be used for more complex evaluations with Game Variables and Game Switches.
Secondary plugin command with negated options: for switches, self-switches, item possession, actor presence. It requires them to be OFF. Useful for single page events, without needing to add secondary blank page with Self-Switch On, or other requirements. Can be counter intuitive, so carefull.
Third plugin command, that locks given page. This page will never activate.
Note tag, set by you. Only event that have it will be evaluated by my plugin. If you set empty string for note tag, all would be evaluated. Note tag is useful if you want better performance.