There are 3 ways for a player to activate an event:
• Event touch
• Player touch
• Action button
If by chance you want the player to activate the event in another way, you would normally have to create a parallel event with the condition:
if (Input.isTriggered ('button name')) // Executes commands.
This plugin gives you the possibility to activate events with another/extra action buttons!
Thus, you can create interesting systems without the need for script calls, complex events full of conditions, or parallel ones.
Features
Creates extra action buttons to trigger events!
It gives the option to remove the event behavior from looking at the player when activated with the extra button.
Three types of action buttons: Normal(FREE), By Distance(FREE), and Remote(PRO)!
Can create more than one button for each type(PRO)
Remote buttons can also be activated by mouse/touch(PRO)!
Show icons above the event head that represents the extra action buttons(PRO)!