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[转载发布] Troop ID based battlebacks

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-7-15 09:55:38 | 显示全部楼层 |阅读模式
    Troop ID based Battlebacks

    Tpasmall

    Features

    Allows you to set battle backgrounds based on troop ID.

    How to Use

    Pretty self explanatory, just make sure you go to "game_troop" line 29 and insert "attr_accessor :troop_id" or the script won't work. Let me know if there are any bugs (I don't use VX anymore, but I thought this might be useful for those of you that do). Put your battle backgrounds (in .png format) in the 'Pictures' folder (Graphics/Pictures). The rest of the instructions are in the script. (If there is any confusion, just ask here).

    Script

    Spoiler                 Code:        
    1. #--------------------------------------------------------------------------------
    2. # Battle backgrounds go in the 'Pictures' folder (Graphics/Pictures)
    3. # in the script "game_troop" go to line 29 and insert "attr_accessor :troop_id"
    4. # Script written by tpasmall
    5. #--------------------------------------------------------------------------------
    6. module TroopBB
    7. #------------------------------------------------------------------------------
    8. # To set the background put the troop ID number followed by the file name
    9. # ex. Slime x 2 is troop 001
    10. # 1 => "grassland" will make grassland.png as the battleback for slime x2 troop
    11. # make sure to put a "," after each battleback name
    12. #------------------------------------------------------------------------------
    13. BattleBackground =
    14. {
    15. 1 => "grassland",
    16. 2 => "forest",
    17. }
    18. #-----------------------------------------------------------------------------
    19. # Create the battlefloor?
    20. #-----------------------------------------------------------------------------
    21. Create_battlefloor = true
    22. end
    23. #-------------------------------------------------------------------------------
    24. # Spriteset_Battle
    25. #-------------------------------------------------------------------------------
    26. class Spriteset_Battle
    27. alias crbattlefloor create_battlefloor
    28. #-----------------------------------------------------------------------------
    29. # Create Battleback
    30. #-----------------------------------------------------------------------------
    31. def create_battleback
    32. image = TroopBB::BattleBackground[$game_troop.troop_id]
    33. @battleback_sprite = Sprite.new(@viewport1)
    34. @battleback_sprite.bitmap = Cache.picture(image)
    35. end
    36. def create_battlefloor
    37. @battlefloor_sprite = Sprite.new(@viewport1)
    38. crbattlefloor if TroopBB::Create_battlefloor == true
    39. end
    40. end
    复制代码





    Credit and Thanks

    - None needed, it you want to though, credit tpasmall


    本贴来自国际rpgmaker官方论坛作者:tpasmall处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/troop-id-based-battlebacks.4012/
    天天去同能,天天有童年!
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