Introduction
Allows you can use enemy action as the action of auto-battle
Features
You can use enemy action as an action of auto-battle.
You can set each actor to use different enemy actions.
And you can change the Enemy ID that the actor uses at any time.
Or you can also turn off auto-battle and return control to the player at any time.
How to Use
You may start by creating a new enemy to use its action for auto-battle.
After installing this plugin, register Actor ID and Variable ID that you want to remember the auto-battle state
Spoiler: example
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When the value of that Variable ID is not equal to 0, the Actor ID that links with this Variable ID will become an auto-battle actor. And battle with action from Enemy ID that value of Variable ID.
You can set default action if the Enemy ID does not exist.
When you set the value of Variable ID to 0, the Actor ID will become control by player. (if an actor has Auto-Battle Special Flag, he/she will still auto-battle continue.)
You can use 'Party Level Condition' as 'Actor Level Condition' by setting in the plugin parameter. (this setting will also affect all auto-battle actors)