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[转载发布] Relative Experience

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    灌水之王

    发表于 前天 09:26 | 显示全部楼层 |阅读模式




    Use this plugin to specify how many times more experience party members get relative to the main characters level.






    This plugin will ensure lower leveled party members that join the party later will quickly catch up with the main characters level.





    [url=https://www.youtube.com/embed/bCd59unMzgo]https://www.youtube.com/embed/bCd59unMzgo





    Specify in the parameters how many times more experience you would like at each level.



    There are three levels:


    1. Activated when a party member has a level 0-50% of the main characters level.



    2. Activated when a party member has a level 51-75% of the main characters level.



    3. Activated when a party member has a level 76-99% of the main characters level.



    (The "Main character" is always actor 1)



    The effects can be turned off via a plugin command for high experience/boss battles.





    Relative Experience Plugin by TeasJams



                                            teasjams.itch.io                               







    Free to use for commercial and non commercial.
    Editing allowed.
    Redistribution prohibited.




    Change log:
    1.0 - Release
    1.1 - Added a parameter to allow for customization of the victory message.
    2.0 -  Major overhaul of multiplier calculations, players are less likely to overtake main characters level and it should be easier to balance. An off switch was added to the parameters. for use with boss battles or other high experience battles that might throw the balance off.

    Avatar art by Nowis-337


    本贴来自国际rpgmaker官方论坛作者:Tea++处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/relative-experience.138236/

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