设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 65|回复: 0

[转载发布] Ignore Layer Passability

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    开心
    前天 04:10
  • 签到天数: 209 天

    连续签到: 2 天

    [LV.7]常住居民III

    4457

    主题

    864

    回帖

    2万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    22921
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    28272

    灌水之王

    发表于 7 小时前 | 显示全部楼层 |阅读模式
    Ignore Layer Passability 1.0

    Shaz



    Introduction

    You know how you have a really nice, crisp cliff edge that you can't walk over, then you go and put a pretty flower or a bit of grass or a weed on it, and suddenly you can walk right off the cliff onto the level below?  This script fixes that.

    Features

    - Use terrain tags to tell the game to ignore THAT tile when determining passability.

    - Game then looks at the next layer down.

    Screenshots

    Game without script - you can walk on/off the cliffs where all these flowers are:

    Spoiler





    Changing terrain tag on flower tiles (notice only red/yellow flowers changed - white still set to 0)

    Spoiler





    Game with script - game looks at cliff passability, and ignores the red and yellow flowers.  Cannot walk over edge of cliff here.  White flowers still let you walk on/off.

    Spoiler





    How to Use

    Paste into new slot in Materials ABOVE other scripts

    Script

    Spoiler                Code:       
    1. class Game_Map
    2.   #--------------------------------------------------------------------------
    3.   # * Check Passage
    4.   #     bit:  Inhibit passage check bit
    5.   #--------------------------------------------------------------------------
    6.   def check_passage(x, y, bit)
    7.     all_tiles(x, y).each do |tile_id|
    8.       flag = tileset.flags[tile_id]
    9.       next if flag & 0x10 != 0            # [☆]: No effect on passage
    10.       next if flag >> 12 == 1             # ignore passability on terrain 1
    11.       return true  if flag & bit == 0     # [○] : Passable
    12.       return false if flag & bit == bit   # [×] : Impassable
    13.     end
    14.     return false                          # Impassable
    15.   end
    16. end
    复制代码





    Credit and Thanks

    - Shaz - but please don't add me to your game credits for a 1-line fix.

    - Thanks to Indrah for giving me the motivation to investigate this issue.

    Author's Notes

    This OVERWRITES the Game_Map.check_passage method.  If you use any scripts that alias this method, they must be below this one.  If you use any scripts that overwrite this method, just take that one line (flag >> 12) and paste it in at the same place.

    This script ignores passage settings on any tile where the terrain has been set to 1.  To use a different terrain tag, just change the the 1 to a different number.


    本贴来自国际rpgmaker官方论坛作者:Shaz处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/ignore-layer-passability.6746/

    本帖子中包含更多资源

    您需要 登录 才可以下载或查看,没有账号?立即注册

    x
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-7-14 15:48 , Processed in 0.110087 second(s), 53 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表