Did you ever want that the engine would autorun events right after being touched by the player or another event?
Especially once it finishes transferring the player to a new map...
Now you can do that! Just copy and past the following snippet on your script editor!
Ruby:
# * KTouchNewMapEvent XP
# Scripter : Kyonides Arkanthes
# 2022-09-29
# * Plug & Play Script * #
# This scriptlet allows you to run an event after being transferred to another
# map. It will run even if the trigger were the Player Touch or Event Touch one.
# * Aliased Method: Game_Event#initialize
class Game_Event
alias :kyon_touch_new_map_event_init :initialize
def initialize(map_id, event)
kyon_touch_new_map_event_init(map_id, event)
check_shared_location
end
def touch_trigger?() [1, 2].include?(@trigger) end
def player_new_x?() $game_temp.player_new_x == @x end
def player_new_y?() $game_temp.player_new_y == @y end
def check_shared_location
start if touch_trigger? and player_new_x? and player_new_y?
end
end
复制代码
Honestly, there are other ways to trigger events without using scripts. Yet, you can still use my scriptlet to make it possible by setting its trigger as Player Touch or Event Touch.
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