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[交流讨论] Down scaling your enemy illustrations without making them look blurry

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    灌水之王

    发表于 前天 16:57 | 显示全部楼层 |阅读模式
    *TLDR it's a sharpness filter.*

    I've been doing digital art since about 2015, and I like to make my own illustrations for my game projects when I can. A problem I've run into, however, and I'm sure I'm not the only one. Is that once you finish an illustration, if you paint it at a high resolution, it can be tricky to shrink it down to fit into RPG Maker.

    The way I've done this in the past is to only shrink it as much as I absolutely half too, to fit it into RPG Maker, which results in enemies being much bigger than the sprites fighting them, depending on which battle system you're using.

    There is a very simple solution to this, which is quite simply to throw a sharpness filter over the image. I use Krita to do this which is a free illustration program, however, It's a very common filter, and any Art program worth its salt should have it.

    Below are the examples of its effects, without any further tweaking.





    ^ This is the largest you can really have an enemy be in an RPG maker game, if you want multiple enemies at once, without any clipping (running off the edges of the screen)



    ^ This a much preferable size for minions or your average enemy, and can fit quite a few without a problem. Note that there are some jagged edges if you go down this far and activate the filter, however you can go back in and paint over and fix these problems by hand if you'd like to.

    To do this just take an airbrush and paint behind the jagged edges, or, a more efficient way would be to duplicate the painting and then apply the sharpness filter to the top copy. That way the blurry version peaks out a bit and softens the edges.





    I've done this method on the right image, with the left being only the sharpened image. ( the effect is most notable on the front of the back leg)





    Here's where it's located in Krita, and I'm sure it's located similarly in other programs.

    As for what exactly a sharpness filter does, it essentially emphasizes edges by outlining quick shifts in value by lightening the lighter side and darkening the darker size immediately next to the edge.

    Here's the Original Image for reference:




    本贴来自国际rpgmaker官方论坛作者:TicklishWasabi处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/down-scaling-your-enemy-illustrations-without-making-them-look-blurry.123705/

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