I have recently been requested for information on
this thread and since I can no longer edit the thread to fix a broken link, I am updating it entirely for the modern day.
This will be broken down into 10 easy steps, or 4 different sections.
- Editing the Game
- Adding the RTP
- Editing the Wineskin
- Adding the Game
Things you need:
1.
RTP Files These "Run-Time-Packages" are specific files created by RPGMaker themselves and are VERSION SPECIFIC. Download the same version as your game.
2.
Wineskin This awesome open-source software runs the game and does all the hard coding for us.
3. A game.
Any files you download might come in a compressed (.zip, .7z) file, or an uncompressed file (.exe, a folder, .dmg). Before you begin, right click any .zip or .7z files and uncompress them. Now you can access the actual contents.
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Step 1: Download your game, and open the file 'Game.ini' by right clicking it, and clicking open. It may tell you that your Mac doesn't know how to open the file, so click open with application, and open with TextEdit in your Applications folder.
In TextEdit, look for where it will say one of the following:
RTP= This is good, leave it as is.
RTP=RGSS Simply remove RGSS so it says
RTP=
[RPG_RT] Add the line
FullPackageFlag=1 below everything else.
Save and close the file. This will trick the game into thinking the RTP was included when the game was made, if the author chose not to use the RTP files originally.
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Step 2: Now we must add the RTP components to the game. It's not as simple as dragging the contents of the RTP in the game, but instead all the sub-sub-files from the RTP may need to be moved into the sub-sub-files of the game.
For example, in VX Ace both the game and the RTP folder have a folder called 'Audio'. In that folder there are 4 subfolders called 'BGM', 'BGS', 'ME' and 'SE.' Copy all the songs inside the BGM folder from the RTP folder to the BGM folder in the Audio folder, in the game files. And then do the same with BGS, ME, and SE.
If there is a folder (for example, 'Graphics') which is in the RTP folder but not the game folder, then copy that folder (Graphics) to the main "area" of the games files (Where 'Game.ini' and 'Game.exe' are.)
If a message comes up saying there can't be two of the same thing in the folder, just hit "Replace for all" or "Skip for all".
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Step 3: Now that we tricked the game into thinking the RTP was in the game, and then actually put the RTP files in the game, we just need to make it run. Since Macs can't open .exe files, we will use some magical software made for this exact kinda thing! Download and open Wineskin.
(By the way, Wineskin doesn't only work for RPG Maker games. It works for nearly all PC only applications.)
Step 4: First, we have to set up Wineskin. There should be a message saying "New engines available!". Click the + button, and a new window called "Add Engine" should appear. Click the scroll list where it says "WS9Wine1.7.9" (If the numbers are different, that's okay. It just means there is a newer version out).
Scroll to the top of that list and click on the most recent one. Now click "Download and Install".
Step 5: On the main screen, look for where it says "Wrapper Version". If you can, click "Update" and get the latest version.
Step 6: Now click "Create New Blank Wrapper" and type the desired name. WARNING: You can not change this later without creating a new wrapper.
Step 7: While it creates the wrapper, it might ask you if it is OK to install a couple things. Let the programs install, as they will make your game run optimally.
Step 8: After the wrapper is completed, click "View Wrapper in Finder". It will open a new finder window and show you the wrapper itself. For ease of use, I recommend dragging this to your desktop, or some easy to access folder in your computer, instead of leaving it buried in the default location. Double click it, and you will see a menu with a tab called "Install Software". 3 options will appear, so let me go over those.
The first option lets you run a single .exe file. This means the entire game would have to be in that one file. Choose this if your game only has a .exe file and nothing else.
The second option is to Copy a folder inside. This simply copies the folder you select into the Wineskin. Choose this if your game has many files and folders. (
This is most games.)
The third option is to Move the folder into the application. This does the same thing but permanently moves the old game files into your new game files.
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Step 9: Choose an option
(Copy recommended), and select the folder that contains ALL your game data. Let it load in for a bit, then a new window will pop up asking you to select a .exe file. In most cases, you should only have one choice. If not, select "game.exe". Then click "Ok" and close out Wineskin.
Step 10: Finished! Re-open the application, and it should load the game after a few seconds.
Error?
If it throws you an error about font(s), then you need to install them on your system. Close the game before installing the missing file(s).
This is why I recommended copying the game, as usually the missing font can be found in the original game files.
If not, a simple internet search will yield the right fonts. Install them by downloading then double clicking them.
Finally, re-open the application.
This guide has pictures
本贴来自国际rpgmaker官方论坛作者:candybar121处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/how-to-play-any-rpgmaker-on-mac-os-x-updated-in-2020.123790/