This is a tutorial for people who want a easy and flexible non-scripted time system based off of “Harvest Moon” for the Super Nintendo. The purpose of this tutorial is to teach you how to make your own time based system using events, resources and my custom eventing methods. Resources and content used in this project are free for non-commercial use. Commercial use is allowed but credit and a license for resources is required. PM me and or CWGlassMusic for any further questions regarding commercial licensing for custom resources used in this project.
- Instead of 12 months, there are only 4 Months in a year that represent each season in game. Each second in real time is a minute in game time. I felt that 120 days was a more reasonable number to set up for a game than 365 days considering the fact we will want each day to have unique content, but not over whelming amounts of it.
- There are 3 different colored portals that appear in the demo on different days designed to teach the user how to trigger events based on what day it is. Day 2 will spawn a red portal which will vanish on any other day than Day 2. Day 3 will spawn a blue portal which will vanish on any other day than Day 3. Day 4 will spawn a green portal which will vanish on any other day than Day 4.
- By interacting with the demo and project data with RMVXAce, the user will get a understanding of how the engine works.
- The time settings are controlled in the common events as well as events on maps as shown in the screen shot here : [/url]