In version 1.0.0, we have seen an issue with the following function crashing in active TPB due to behave stangely (such as when hitting input).
Scene_Battle.prototype.onEnemyOk ()
Scene_Battle.prototype.commandAttack ()
Scene_Battle.prototype.commandGuard ()
So I wrote a plugin for first aid. For the time being, ignore the error and continue.
Since it is a workaround (first aid), the behavior may be strange.
In addition, we are a self-build PC (Ryzen 5 3600, GeForce GTX 950).