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[制作教程] Name Input Tutorial - Banning Certain Strings

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    灌水之王

    发表于 前天 18:09 | 显示全部楼层 |阅读模式
    So your game allows the player to name their characters. But there's a catch, you don't want the player to name their main character with the same name as another character. Or worse, something unsavory. This tutorial is for cases like that.

    • Create a text file of all the strings or phrases you want to ban from your game. For now I will go with "Ralph" and "Alex"
    • Create a Common Event called "Name Input Processing"
    • Create 2 Labels, One called START and One called VALID.
    Now under the label START, and assuming you can only name one character and we're going with Actor#1, put the Name Input Processing Command. Although this is optional and more about personal preference, I would put a Change Name command to set the name to blank. It should look something like this:
                    Code:        
    ◆Label:START ◆Change Name:PLAYER1, ◆Name Input Processing:PLAYER1, 7 characters ◆Label:VALID


    Insert a Conditional Branch with an else branch. Go to Page 4 and select Script. This is where we will insert the following code:
                    Code:        
    /BANNEDSTRING/i.exec($gameActors.actor(ID).name())


    So, since one of our banned strings is "Ralph", it should look like this:
                    Code:        
    /ralph/i.exec($gameActors.actor(1).name())


    And under the else command, just copy and paste this conditional branch and change "Ralph" to "Alex". You will end up something like this:

                    Code:        
    ◆Label:START ◆Change Name:PLAYER1, ◆Name Input Processing:PLAYER1, 7 characters ◆If:Script:/ralph/i.exec($gameActors.actor(1).name())   ◆ :Else   ◆If:Script:/alex/i.exec($gameActors.actor(1).name())     ◆   :Else     ◆   :End   ◆ :End ◆Label:VALID


    As long as the strings "ralph" and "alex" are present, it doesn't matter what the case (upper or lower) of the name is, the system won't accept it.

    Now just above the Label: VALID, add a Show Message command that says something along the lines of "That name is already taken." and add a Jump to Label START. Then on the very last "else" of your conditional branch, add a Jump to Label VALID. By the end, your event command should look like this:

                    Code:        
    ◆Label:START ◆Change Name:PLAYER1, ◆Name Input Processing:PLAYER1, 7 characters ◆If:Script:/ralph/i.exec($gameActors.actor(1).name())   ◆ :Else   ◆If:Script:/alex/i.exec($gameActors.actor(1).name())     ◆   :Else     ◆Jump to Label:VALID     ◆   :End   ◆ :End ◆Text:None, Window, Bottom :    :That name is already taken. ◆Jump to Label:START ◆Label:VALID


    And that's about it! Now you just need to put it inside an event like this:
                    Code:        
    ◆Text:None, Window, Bottom :    :You want to name your character? ◆Common Event:Name Input Processing ◆Text:None, Window, Bottom :    :That's a really nice name \n[1]!


    Thank you @Shaz for helping me figure this out.


    本贴来自国际rpgmaker官方论坛作者:Archeia处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/name-input-tutorial-banning-certain-strings.84866/
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