Hello everyone!
This quick guide is for all the newer people, who have all wondered if it's possible to allow the player to choose from more than 4 options, when in an event.
I've seen some people just make the last choice "Next" and on the last set of choices, make it loop back to the top 4 choices.
Though it works, it's not very pretty imo.
So here I was thinking about a new way to do this, without having to use scripts! (And not needing complex custom menus, which use up a lot of image files/show picture.)
Lets say you have 10 classes, and you want the player to pick one.
Make 10 different items, and make sure to click on the drop down tab, to make them "Key Items".
Each Item, is the choice (class name).
So, for example, make the 1st item called "Warrior"
Then the next key item needs to be called Priest, and so forth.
Now, give the player 1 of each of those.
Now, go into the event, where you want them to pick from 10 classes.
Click on "Select Key Item" on page 1.
It will ask to save the players pick to a variable.
Now, what will happen, is the game will pop a menu up, and show all the key items.
It will show how many of those items are in their inventory, so u may want to give the player 1 Warrior, 2 Priests, 3 Mages, 4 Ninjas, etc.
This way, when they see the list, it looks like the numbers are the choice number. (Choice #1 is Warrior, #2 is priest, etc)
When the player picks one, the choice is saved as a variable, and now u can do the conditional branch, that acts depending on which item they chose.
just remember to remove the items from the player, so they dont find them in their key item inventory later!
本贴来自国际rpgmaker官方论坛作者:Blair Pendragon处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
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