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[制作教程] Nik0405's Events | ***NEWEST: Day/Night/Weather-Event V1.5.0***

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    发表于 前天 14:33 | 显示全部楼层 |阅读模式

    Nik0405's Events
    by Nik0405





    This is an collection of all my Events/Tutorials for the "RPG Maker MV".


    Please report bugs or things that could be improved, ask me for other Events/Tutorials I should do


    and feel free to ask if you don't understand something. Also feedback is very appreciated.


    Day/Night/Weather-Event V1.5.0


    SpoilerIntroduction
    Time, date, night&day and weathersystem all in a few fully customiseable Events.
                            Here I will try to show you how to make a not only working, but also usable Event for "everything" that has  to do with Time. To see how it really works please look at the demo.

    Features:
    -The duration of minutes, hours, weeks and years can be changed
    -Weather and screentone are changeing four times a day (can be changed)
                            -Night-switch for easy creating of time dependent events
                            -Biomsystem for changing between climatic zones
                            -Weatherstyles customiseable (change, delete, add)
                            -Everything can be easily deactivated (time, screentint, weather)
                            -Possible to resume the last weather after being indoor
                            -propability of appearance for every weather  (can be different on every map)

    Online Demo:


    Old version: use the Eventpack online demo at the bottom instead.
    [url=https://9c757148be63df6cb5fba4314722d467071b3791-www.googledrive.com/host/0B-FcEa2bGZp3d1FGTjY5TUxGSDg/]click me![/url]
                            I hope it helps.
    If it doesn't work try this: Demo   sadly the sounds are not loading, but who cares
    Big thanks to TimoViBritannia for uploading it on his server!!
    Let's begin eventing:



                                    Spoiler



                                             1.Names



                                                    Spoiler



    We need:
                                                             13-15   Common Events
                                                                   12   Switches
                                                                   20   Variables

    Now we have to name all of them.
    1. Common Events



                                                                    Spoiler



    001:Time
    002:TimeDay
    003
    ay&Night-dynamic

    004
    ay&Night-fast

    005:Weather-dynamic
    006:Weather-save
    007:Weather-resume
    008:Rain-dynamic
    009:Rain-fast
    010:Storm-dynamic
    011:Storm-fast
    012:Storm-lightning*
    013:Snow-dynamic
    014:Snow-fast
    015:Snow-storm*
    Make sure to make an "fast" and "dynamic" version for every new weathertype you want to include.
    *This are events that are currently not included, but you can do them yourself.





    2. Switches

    SpoilerYou only need 12, but i made a few more.
    001:----Time/Date----*
    002:Time is running
    003
    ay&Night on?

    004:Night
    005:*
    006:----Weather----*
    007:Weather
    008:allow: normal
    009:normal
    010:allow: rain
    011:raining
    012:allow: storm
    013:storming
    014:allow: snow
    015:snowing
    Make sure to make an "allow: weather" and "weather" version for every new weathertype you want to include.
    *not required but helpfull




    3. Variables

    SpoilerYou only need 18, but i made a few more.
    001:----Date/Time----*
    002:Minute
    003:Hour
    004
    ay

    005:Month
    006:Year
    007:Ära(not in use)* Make your own Time that happens after Year
    008:Weather-Biom
    009:Weather-Time past
    010:Weather-Intensity
    011:Weather-Counter
    012:Weather-Probability
    013:Normalpriority
    014:Normal-probability
    015:Rainpriority
    016:Rain-probability
    017:Stormpriority
    018:Storm-probability
    019:Snowpriority
    020:Snow-probability
    Make sure to make an "Weatherpriority" and "Weather-probability" version for every new weathertype you want to include.
    *not required








    2.Common Events

    SpoilerI use the german version of the rpgmakerMV and will try my best to translate it into English.
    Because of that it could be that I use words for feautures that you will not find with the same name in your game.
    0002 Minute



                                                                    Spoiler



                                                                            This is the "core" event. Here the time will be generated.
    We start with an simple:
    wait: 90 Frames
    This will tell the game to update the time only every 90Frames or 1,5sec. You can change this like you want to.
    Keep in mind: Less frames will shorten the days and is more performance heavy.  The clock will also update more often. More frames will do excactly the opposit.
                                                                            Know that we did that we want our time to move on.
    Control Variables: minute+=2
                                                                            So now every 90 frames the time will increase 2 minutes. But we dont only want minutes so we have to change to hours.
                                                                            If: Minute >= 60
                                                                              Control Variables: minute=0 
      Control Variables: hour+=1    So every 60min the hour will increase
      If: Day&Night = On
        Common event: Day&Night-dynamic It will check if it hase to change the screencolor
      end
      Control Variables: Weather-Time gone+=1 Used for resuming the weather after beeing indoors
      If: Weather = On When the weather switch is on it will check every 6 hours for a new weather. You can add as many new times as you want.
        If: hour = 6
        Common event: Weather-dynamic
        end
        If: hour = 12
        Common event: Weather-dynamic
        end
        If: hour = 18
        Common event: Weather-dynamic
        end
        If: hour = 23
        Common event: Weather-dynamic
        end
                                                                              end
      If: hour >= 24  We also need days, months and years.
                                                                                Control Variables: hour=0
        Control Variables: day+=1
        If: day >= 31 
                                                                                  Control Variables: day=1
          Control Variables: month+=1
          If: month >= 13 
                                                                                    Control Variables: month=1
            Control Variables: year+=1
          end
        end
      end
    end




    Please download the demo and look there for all the other common events.
    It's realy unnecessary to write them all here if its easier to understand in the maker itself.















    If you need to know something that you dont understand even after looking at the demo
    then feel free to pm me or better ask me in the "comments".
    If something doesn't work or you know improvements please let me know that too.
    Thank you![/url]
    How to use:

    SpoilerBefore start:



                                                    Spoiler



                                                            Before you start the timer you first have to set it up ingame.
                                                            It's very easy so dont worry. Just set the variables:
                                                            Minute, Hour, Day, Month, Year
                                                            So that they will fit your game. Next activate the switches:
                                                            Time is running, Day&Night on?, Weather
                                                            This will start the time, activate the day and night effects and the weather. And at last:
                                                            Common event: DayNight-fast This will change the screentone to fit your current time




    Maps:

    SpoilerJust make an auto or parallelprocess event that activates everytime the player enters the map wich contains this:
    World:



                                                                    Spoiler



                                                                            1- Event:



                                                                                    Spoiler



                                                                                            Control Switches: Time is running=On  #Will resume the time and weather
                                                                                            Control Switches: Weather=On
                                                                                            Control Switches: allow: normal=On/Off  #Sets different types of weather on or of. Make sure to listen all of them.
                                                                                            Control Variables: Normalpriority=n  #If the weather is on set the propability of the weather 0<. The weather with the highest number hast the highest chance to occur.
                                                                                            Control Switches: allow: rain=On/Off
                                                                                            Control Variables: Rainpriority=n
                                                                                            Control Switches: allow: storm=On/Off
                                                                                            Control Variables: Stormpriority=n
                                                                                            Control Switches: allow: snow=On/Off
                                                                                            Control Variables: Snowpriority=n
                                                                                            If: Weather-Boim /= n  #For fast changing weather when player enters an different climatic zone.
                                                                                                Control Variables: Weather-Biom=n
                                                                                                Common event: Weather-dynamic
                                                                                            end
                                                                                            erease






                                                                            2.Event(Optional)

    Spoiler#This event will change the music for day and night. Of course it can also change with hour.


                                                                                            If: Night = off  #changes BGM when it's night.
                                                                                               Play BGM :001
                                                                                               else
                                                                                               Play BGM :002   
                                                                                            end
                                                                                            wait: 900 frames Do not erease this event!!!








                                                            Towns:

    Spoiler#Here the Music changing is included in the first event.


                                                                            #Make shure to only make this if the time will not progress in as long as the player stays on the same map
                                                                            Control Switches: Time is running =Off #Will stop the time and resume the weather.
                                                                            Control Switches: Weather=On
                                                                            Control Switches: allow: normal=On/Off #Sets different types of weather on or of. Make sure to listen all of them.
                                                                            Control Variables: Normalpriority=n  #If the weather is on set the propability of the weather 0<. The weather with the highest number hast the highest chance to occur.
                                                                            Control Switches: allow: rain=On/Off
                                                                            Control Variables: Rainpriority=n
                                                                            Control Switches: allow: storm=On/Off
                                                                            Control Variables: Stormpriority=n
                                                                            Control Switches: allow: snow=On/Off
                                                                            Control Variables: Snowpriority=n
                                                                            If: Boim = n  #For fast changing weather when player enters an different climatic zone.
                                                                                Control Variables: Biom=n
                                                                                Common event: Weather-dynamic
                                                                            end
                                                                            If: Night = off  #changes BGM when it's night.
                                                                               Play BGM :001
                                                                               else
                                                                               Play BGM :002   
                                                                            end
                                                                            erease






                                                            Inside:

    SpoilerControl Switches: Time is running=Off
                                                                            If: Night = off  #changes BGM when it's night.
                                                                               Play BGM :001
                                                                               else
                                                                               Play BGM :002   
                                                                            end
                                                                            erease




                                                            Dungeons:

    SpoilerControl Switches: Time is running=On
                                                                            Control Switches: Day&Night=Off
                                                                            Tint Screen
    0,0,0,0) 50 frames (Wait)
                                                                            erease










    Doors:

    SpoilerWorld/Town-->Inside/Dungeons:



                                                                    Spoiler




                                                                            [...]
                                                                            Common event: Weather-save
                                                                            Transfer
                                                                             
                                                                            OR
                                                                             
                                                                            If: Night = off
                                                                               [...]
                                                                            Common event: Weather-save
                                                                            Transfer
                                                                               else
                                                                                Text: "The door is locked. Maybe its too late."
                                                                            end





                                                            Inside-->World/Town:

    Spoiler[...]
                                                                            Fadeout Screen
                                                                            Transfer
                                                                            Common event: Weather-resume
                                                                            Fadein Screen




                                                            Dungeons-->World/Town:

    Spoiler[...]
                                                                            Fadeout Screen
                                                                            Transfer
                                                                            Common event: Day&Night-fast
                                                                            Common event: Weather-resume
                                                                            Fadein Screen

















    Download:
    ( Extract it before using! By the way. You may noticed by now that my english is not the best. Im sorry)


    [url=http://www.mediafire.com/download/0bfpxdp5q1t0n0k/DayNightWeather_Event_1.5_by_Nik0405.7z]DayNightWeather Event 1.5 by Nik0405.7z

                            older versions:


    SpoilerEnglish V1.1:
                    Demo
                                             English V1.0:
                                                            Demo


     German V1.0:
                    Demohttp://www.mediafire.com/download/5n9adnnv2nzoqya/Day-NightTime+-+Ger.rar





    Installation:
    Copy all Events, Variables and switches and may change them.
    Addons:

    SpoilerBattle weather addon V1.0:



                                                    Spoiler



    -allows to change the weather during battle and automaticly changing it back afterwards


    -can be used for "field magic" that chages the weather to get different bonuses or debuffs


    -Battle weather plugin by hime needed to work properly


    -you will need an extra commonevent for every different weather type that should be used + normal weather for changing it back


    -make sure to use the updated version of my weather event


      if not don't complain about the weather afterv the battle not changing back to normal


    -currently only works with evented enemie encounters (not the standart random ones)


    -how to include:



                                                                    Spoiler



                                                                            #Just make your battle weather abilities like before, but add this before changing the weather


                                                                            set Weather Effect: None 120frames(wait)


                                                                            #also you have to this in the event page of your encounter before the battle starts:


                                                                            Common Event: Weather-save


                                                                            Common Event: weather-resume


                                                                            Battle Processing : ...


                                                                             if win


                                                                               common Event: weather-resume


                                                                            if escape


                                                                               common Event: weather-resume


                                                                            #It should work though I never tested it, so expect some Bugs.







    Seasons V1.0:

    Spoilernot included in the "All Event Demo"


                                                            -easy to use


                                                            -can be used to change the tileset, battle-background, enemies etc.


                                                            -no limit to the amount of seasons


                                                            -season effects are fully costumiseable


                                                            -different seasons can be set for different Maps


                                                            -the time for a season to appear can be changed ( days, months, etc.)


                                                            -how to use:



                                                                    Spoiler



                                                                            Use the existing Map configuration Event, that should be on nearly every of your maps, used to determine if it shall snow, rain, etc. and set an conditional brench at the end of the Event.


                                                                            Use a variable, i would recommend "Month", and let it check if its value is n* or lower. Now you can write anything that should happen in this season in the branch.


                                                                            If you want more then 1 season set the conditional branch to create "else branch".


                                                                            In the "else branch" you can do exactly the same. (Create a conditional branch usw.)


                                                                            *Use for n a number that should be the end of the listed season.


                                                                            Example of an Event with 2 Seasons:


                                                                            If: Month<=3                                                          <-Month is less or equal 3 - Winter


                                                                             change tileset : Winter                                           <-change tileset


                                                                             change battle background: Snowfield                       <- change battle background


                                                                             <here you can write smth. that should happen in this Season>


                                                                             else:


                                                                              If: Month<=9                                                        <-Month is less or equal 9 - Summer


                                                                               change tileset : Summer


                                                                               change battle background: Field


                                                                               else:                                                                  <- anything else - Winter (here 10-12)


                                                                               change tileset : Winter


                                                                               change battle background: Snowfield




                                                            -havent tested this either. Just hope that it works











    Changelog:


                            V1.5: (03.09.16) -New Demo


                                                    -changed a view variables


                                                    -better english translation


                            V1.4.1: (07.01.16) -new addon seasons


                            V1.4: (09.12.15) -changed the number of screentone changes per day to 2. (can be changed)


                                                    -a few fixes


    V1.3: (24.11.15) -full compatibility with BattleWeather script by hime added


                            -supports changing the weather in Battle and changing it atomaticly back afterwards.


                            -new addon "Battle weather"


                            V1.2: (31.10.15) -Tutorial
                            V1.1: (28.10.15) -Online demo included
    V1.0: (25.10.15) -First public version










    Remaining lives and teleport Event (Arcade like) V1.2


    SpoilerIntroduction:


    Allows you to give the player an specific amount of "lives". Like in arcade games.


    When the amount of lives change to 0 the player will get an GameOver screen.


    And when he dies while he still has lives left the current amount of lives will be displayed and than he will respawn at the last "Savepoint".


    Features:


    -player has now and specific amount of lives


    -when the player dies there will be no GameOver.


     Instead he will respawn at the last savepoint


    -the amount of lives can easely be changed (Items, Events)


    -Save and quit feature: for the ones who like to ragequit after dying


     The game can be resumed after that. (Took quite a long time to get that working)


    Online Demo:


    click me!
                            Hope it helps.


    Let's begin eventing:


    1.Names



                                    Spoiler



    We need:
                                                     3   Common Events
                                                     1   Switch
                                                     2   Variables

    Now we have to name all of them.


    1. Common Events



                                                    Spoiler



    001
    eath

    002:MusicAfterDeath
    003:LastSavepoint




    2. Switches

    Spoiler001:MusicAfterDeath




    3. Variables

    Spoiler001
    eath-Counter

    002:LastSavepoint







    2.Common Events

    SpoilerPlease look at them in the editor. You can download the Demo below.




    How to use:


    Before start:

    SpoilerBefore the game starts you have to set the amount of lives the player have.


                                            Just change the variable: Death-Counter




    Savepoints:

    SpoilerIf you want to make an savepoint you just have to change the variable: LastSavepoint


                                            Make sure to set the destination where the safepoint is in the commonEvent:LastSavepoint




    Enemies:

    SpoilerIf you want to call the Event when the player dies in battle just make the battle loosable and
                                             then under if loose call the common event: Death




    Costum Death:

    SpoilerIf you have another way the player can die just call the common event: Death




    Download:


    WARNING: OLD link use the Eventpack download at the bottom instead.


      English V1.0:
                    Demo
    (Extract it before using! By the way. You may noticed by now that my english is not the best. Im sorry)


    Installation:
    Copy all Events, Variables and switches and then may change them.


    Changelog:


    V1.2: (24.11.15) full compatibility with my Weather Event added


                            V1.1: (04.11.15) renamed to "Remaining Lives and teleport Event (Super Mario like)"


    V1.0: (02.11.15) First public version





             



    Skilltree V1.0


    SpoilerIntroduction:


    Allows you to create a map and set costum skills the player can obtain.


    This can be used to give the player special skills/buffs or bonuses apart from the normal class skill system.


    The map can have any size and any shape. This should also be compatible with every other plugin that changes the way skills can be obtained.


                            In the demo you can find the Skilltree in the menu under "Magischer Zirkel" this is the name i wanted to use for my projekt.  



    Features:


                            -skillpoints


    -easy way to create a Skilltree


    -can be accessed from everywhere


    -created to work with the YEP| MainMenuMenager


    -can even be accessed from the menu if you have the YEP| MainMenuMenager or other plugin that makes it able to set an commonEvent as Menu part.


                            -can be leaved from everywhere


    Screenshoots:



                                    Spoiler



    http://www.mediafire.com/view/h6ogcg7enojaam9/Map007.png#


                                            This is the map i will use in my project for the skilltree Event.


                                            Does anybody know a good site to upload images? Thanks!


    Requirements:


                                            -You will need the plugin "Escape Dungeon" from the "Kadokawa plugins pack"


                                                  In the configuration set the ID's to 27; 28; 29


                                            -Also the YEP| CoreEngine and MainMenuManager


                                                  scroll down to menu 81 and change the name and set the ID of the commen event TP


    Let's begin eventing:



                                                    Spoiler



    We need:
                                                                     3   Common Events
                                                                     7   Variables

    Now we have to name all of them.


    1. Common Events



                                                                    Spoiler



    001:TP
    002:TP back


    003:skillpointLvlUp




    2. Variables

    Spoiler027:MAP-ID
    028:X


    029:Y


    030:actor lvl before


    031:actor lvl after


    032:actor lvl dif


    033:skillpoints(number)







    Common Events:

    Spoiler1.



                                                                    Spoiler



                                                                            If party has XXX


                                                                            #Asks if the party has this item. Write in the Notebox of this item <ESCAPE>. This will prevent the player from teleporting to the Skilltree map while he is still there.


                                                                            #This is necessary in order to Tp back to the map the player where before going to the skilltree


                                                                            Text: You are already at the Skilltree#warns the player not to use the skilltree tp again


                                                                            Fadeout Screen


                                                                            Var: Map-ID = Map ID #Sets the var Map Id equal to the MapID of the current map


                                                                            Var: X = Map X of player


                                                                            Var: Y = Map Y of player


                                                                            TransferPlayer :  XXX #Transfers the player to the Skilltree Map


                                                                            (CommonEvent:Weather-save)#only if you are using my Weather Event


                                                                            change Items: XXX +1 #gives the player the item to Tp back out of the Skilltree. Make sure its the same item used by the conditional branch before


                                                                            wait: 60Frames


                                                                            Fadein




                                                            2.(only if you are using my Weather Event)

    SpoilerCommonEvent:Day&Night-fast


    CommonEvent:Weather-resume




                                                            3.

    SpoilerVar 0031=lvl of actor


                                                                            if var31=var30  <---checks if the lvl has changed since last time


                                                                            var 32= var 31


                                                                            var 32-=30    <--- checks how big the lvl difference since the last check is


                                                                            var 33+=32  <--- adds skillpoints for every new level


                                                                            var 30 =lvl of harold <---- sets var 30 to the level of the actor


                                                                            end







    Events:

    SpoilerSkillpointCristals:



                                                                    Spoiler



                                                                            Text: Do you want to learn .... It will cost you n skillpoints?


                                                                            Choices: Yes, No


                                                                            when Yes


                                                                            if skillpoints(number) >= n


                                                                            (var ### +1)<-- changes a switch or an variable to activate the path to the next Cristal


                                                                            var Skillpoints(number)-= n <---reduces the skillpoints by n


                                                                            change Skill; Actor, + Skill


                                                                            Text:You succesfully learned ...!


                                                                            selfswitch a=on


                                                                            :else


                                                                            Text:You dont have enough skillpoints!


                                                                            When No


                                                                            End







    Changelog:


                                            V1.0: (09.12.15) -skillpoint map now working correctly


                                                                    -added skillpoints


                                                                    -added an automatic skillpoint per level (can be changed)


                                            V0.9: (24.11.15) -first public version









             



    Skill/state system V1.0


    Spoiler

    requested by Reaxus



    Introduction:


    Allows you to create skills that can't be used if the character isn't under an specific state.


    Features:


                            -Can be used for all Characters


                            -state dependent skills


                            -only one Event


                            -unusable skills are greyedout


    Let's begin eventing:



                                    Spoiler



    We need:
                                                     1   Common Event (canSkillBeUsed?)



                                                     1   State (stateX)


                                                     2   Skills (skillX/skillX2)


    Skills



                                                    Spoiler



    Just make the skill you would normaly do, but make a second one that looks identical but can not be used at all. (occasion: never)


    Here I will name the one you can not use SkillX and thge one you can use SkillX2.




    Common Event

    SpoilerIf ActorX is in the party                                  <---looks if actorX is in the party


      If ActorX is effected by StateX                      <--- looks if actorX is effected by the state


        If ActorX has learned SkillX                        <--- looks if actorX has learned the skill that needs the above state to work


          remove skillX                                         <--- removes the Skill and changes it to "the same" but useable skill


          add skillX2


        else


        If ActorX has learned SkillX2                     <--- looks if actorX has learned the skill that works


          remove skillX2                                        <--- removes it and changes it to the one that doesn't work


          add skillX


    end




    Troops

    SpoilerWrite in every Troops event:


    Condition: Turn End      Span: Moment


    call Common Event: canSkillBeUsed?       <---will will check the characters state every end of a turn







    Demo:


                            online Demo: CLICK ME


                            Download: CLICK ME


    Changelog:


                            V1.0: (09.12.15) -first puplic version





             



             



    Eventpack DEMO(Warning_Old):


    Spoiler

    All Events in one Demo



    Online:



    [url=https://5e2de07f1599beb5beba1d74598a5726ec9874e9-www.googledrive.com/host/0B-FcEa2bGZp3c3hlaWo0RUdFN2s/]CLICK ME[/url]



                            *edit: contains the beta of the skilltree event even if not said so!



    Download:





                            (required plugins NOT included!!!)



    Changelog:



                            V1.1: (09.12.15) changed Skilltree and weather event



                            V1.0: (24.11.15) first public version






             




    Terms of use:
    -You can do what you want, aslong its recognisable that its made by me



    -If you are planning to release a game that uses one or more of my events it would be nice if you contact me or/and send me a copy



            -Have fun!!!



    Event/Tutorial requests:
            -If you want something feel free to ask



            -Please write exactly what you want.



            (Example: dont write "I want an Skilltree event" I need to know exactly what I have to do. Tell me how to access it, what function it shall have, how it shall look like etc.)



     -I consider myself the right to dismiss any request




    Sry for my bad english  




             



             



    Random things:


    SpoilerPrimenumbers:



                                    Spoiler



                                            This event just looks if the entered number is an prime.


                                            I dont how why someone could use it, but i made it anyways.  



                                            Performance-Warning: It can take up to 20sec for an 7 digit an 2 1/2 min for an 8 digit long number.


                                                                             Numbers with 6 or less digits should work perfectly fine.


                                            Download: Click Me


                                            Online Demo: Click Me







             




    本贴来自国际rpgmaker官方论坛作者:Nik0405处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/nik0405s-events-newest-day-night-weather-event-v1-5-0.47250/

    本帖子中包含更多资源

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