A while back, I had posted a walkaround
MV method for making it possible to "enter" one's airship (interior of airship) while flying, similar to how one can in Final Fantasy 6.
When testing the same method for MZ, I had to make some changes.
Here is the MZ method (working currently in v1.9.1)
First start off with 3 maps - world map, transition map, and airship interior.
World Map has Event 1
Transition Map has Event 2 and 3
Airship Interior has Events 4 and 5
Event 1
<parallel>
[Conditional Branch]
--If: Airship is driven
----If: Button [Shift] is pressed down
------Fadeout Screen
------Control Variables: [named Airship Map ID] = Map ID
------Control Variables: [named Airship X] = Map X of Player
------Control Variables: [named Airship Y] = Map Y of Player
------Control Switches: [named Airship Interior] = ON
------Control Switches: [named Airship Transition] = ON
------Transfer Player: Transition Map (I set Fade to None just in case)
Event 2:
<parallel>
[Conditional Branch]
--If: Airship Interior is OFF
---If: Airship Transition is OFF
----Wait: 90 frames
----Transfer Player: {Airship Map ID}({Airship X}, {Airship Y}) (Fade: None)
----Fadein Screen
Event 3:
<parallel>
[Conditional Branch]
--If: Airship is being driven
---Get on/off Vehicle
---Wait: 60 frames
----Transfer Player: Airship Interior (X, Y) (Direction: Up/Down, Fade: None)
Event 4:
<parallel>
(side panel) Conditions: [Switch: Airship Interior]
--Fadein Screen
Event 5 (for exiting the airship):
<Action Button>
--Control Switches: [named Airship Interior] = OFF
--Control Switches: [named Airship Transition] = OFF
--Fadeout Screen
--Transfer Player: {Airship Map ID}({Airship X}, {Airship Y}) (Direction: Up, Fade: None)
--Set Vehicle Location: Airship {Airship Map ID}({Airship X}, {Airship Y})
--Get on/off Vehicle
--Wait: 60 frames
--Fadein Screen
本贴来自国际rpgmaker官方论坛作者:Storyteller-Hero处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
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