While Chaucer (RoseDale) is no longer with us, I did found an issue on the aura.
this mostly target the RED, WHITE and BLACK colors in general.
while RED => is more orange
WHITE and BLACK => not visible!
this is mostly visible in MV and no idea how it is in MZ, but if you use MV (or same in MZ)
I did some digging in the GLSL Code which is a complex coding mechanic for what I can find.
to fix the code, you have to scroll to line 665 (version 1.4.1) or around 615 (version 1.4.0)
and find this line below:
JavaScript:
fog = vec4( ( f * f * f + 0.3 * f * f + 0.25 * f ) * vec3( 1.0, 1.0, 1.0 ), 0.0 ); // change it too fog = vec4( ( f * f * f + 0.3 * f * f + 0.25 * f ) * vec3( 1.0, 1.0, 1.0 ), 0.8 );
what this change do, is to let the color be red, white be white, and black to black!
its a very small change, but that does fix the color (I wont go higher than 0.8 and not lower than 0.6)
but that is my personal reference, so I hope you find this fix useful if MZ has the same issue ^^
PS: This plugin is PAID, so if you own it legally, use the change (it took a while before I got it fixed)
and while I had it for a while, I thought, I share it with you all.
本贴来自国际rpgmaker官方论坛作者:ShadowDragon处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/rosedale-aurafilter-color-fix.180730/