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[制作教程] VX Ace to MV Converter

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    灌水之王

    发表于 前天 07:51 | 显示全部楼层 |阅读模式
    ***************************************************************
    Version 2.0 is now available right here!

    The original version put the upper layer tiles onto the 'bottom' MV
    upper layer, so if you wanted to place another tile on top in MV, the
    original tile disappeared.

    Version 2.0 fixes that - once in MV, you can now draw a second tile
    on top of any upper layer tiles.

    Also, version 2.0 removes any events used for decoration, and places
    them onto the 'top' MV upper layer.  All those events that were used
    because Ace only had one upper layer and you needed an event to
    add an extra tile on top, have now been converted to tiles rather
    than events.

    ***************************************************************




    Update:


    For those who have all the extra files, the converter script is in the RPGMakerWeb_plugins folder, in the Shaz subfolder.


    If you don't have the extra files yet, you can get it from my pastebin. (this is the original version.  See above for the latest version)


    ----------------------------------------


    So I can talk a bit about the converter, but everything else about MV that hasn't yet been announced is still protected by NDA.


    The converter is a script that you can put into VX Ace.  It is not an MV plug-in.


    With the script active, when you playtest the game, it will create an mv-data folder.


    It will convert your database and all your maps and events to MV format and save new files to the mv-data folder (it does not modify your Ace project at all).


    You can copy all of these files into the data folder of a new MV project and MV will be able to read them.


    It will NOT convert resources.  You will have to do that manually.


    It will NOT convert scripts.  You will have to find MV plugin equivalents, see if someone can convert the scripts for you, or use an alternative.


    The converted version will include all the tags you have added to notes in the database and maps, but as scripts aren't converted, they will do nothing.


    The converted version will include any script calls used in Control Variables, Conditional Branch or the Script event command.  However, because those script calls will all be RGSS3 commands, you will need to find them all and change them to use JavaScript commands instead.


    A VX converter is a distinct possibility, but likely will not be available prior to MV's release.


    An XP converter is also on my wish list, but it's going to be quite a bit tougher due to the database, tileset & layering differences.


    I think I've covered everything, but go ahead and ask if you have any more questions.


    本贴来自国际rpgmaker官方论坛作者:Shaz处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/vx-ace-to-mv-converter.45296/
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