设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 75|回复: 0

[转载] Slip into Ruby: An introductory guide to RGSS for beginners.

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    开心
    前天 04:10
  • 签到天数: 209 天

    连续签到: 2 天

    [LV.7]常住居民III

    4446

    主题

    864

    回帖

    2万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    22899
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    28239

    灌水之王

    发表于 7 天前 | 显示全部楼层 |阅读模式
    Attention, Duelists!


        I've been writing a series on getting started with RGSS (aimed primarily at RPG Maker VX Ace) since 2012, and there are now several parts available. I started it on rpgmaker.net, but thought I would also share it with the fine folks here!


        Chapter 1: Making a bestiary

        -- Part 1: http://rpgmaker.net/articles/694/
        -- Part 2: http://rpgmaker.net/articles/835/
        -- Part 3: http://rpgmaker.net/articles/1096/
        -- Part 4: http://rpgmaker.net/articles/1108/

        Chapter 2: Under the Hood (Breaking down the default scripts)

        -- Part 1: The modules

        ---- Section 1: http://rpgmaker.net/articles/1109/ (covers Vocab, Sound, Cache and DataManager)
        ---- Section 2: http://rpgmaker.net/articles/1110/ (covers SceneManager and BattleManager)

        -- Part 2: Game Objects

        ---- Section 1: http://rpgmaker.net/articles/1114/ (covers Game_Temp, Game_System and Game_Timer)
        ---- Section 2: http://rpgmaker.net/articles/1116/ (covers Game_Message, Game_Switches, Game_Variables, Game_SelfSwitches, Game_Screen and Game_Pictures)
        ---- Section 3: http://rpgmaker.net/articles/1120/ (covers Game_BaseItem, Game_Action and Game_ActionResult)
        ---- Section 4: http://rpgmaker.net/articles/1121/ (covers Game_BattlerBase and Game_Battler)
        ---- Section 5: http://rpgmaker.net/articles/1129/ (covers Game_Actor)
        ---- Section 6: http://rpgmaker.net/articles/1130/ (covers Game_Enemy, Game_Actors, Game_Unit, Game_Party and Game_Troop)
        ---- Section 7: http://rpgmaker.net/articles/1137/ (covers Game_Map)
        ---- Section 8: http://rpgmaker.net/articles/1229/ (covers Game_CommonEvent, Game_CharacterBase, Game_Character, Game_Player, Game_Follower, Game_Followers, Game_Vehicle and Game_Event)
        ---- Section 9: https://www.rpgmaker.net/articles/1351/ (covers Game_Interpreter)

        -- Part 3: Sprites

        ---- Section 1: https://rpgmaker.net/articles/1353/ (covers Sprite_Base and Sprite_Character)
        ---- Section 2: https://rpgmaker.net/articles/1355/ (covers Sprite_Battler, Sprite_Picture and Sprite_Timer)

        -- Part 4: Spritesets

        ---- Section 1: https://rpgmaker.net/articles/1356/ (covers Spriteset_Weather, Spriteset_Map and Spriteset_Battle)

        -- Part 5: Windows

        ---- Section 1: https://rpgmaker.net/articles/1363/ (covers Window_Base)
        ---- Section 2: https://rpgmaker.net/articles/1369/ (covers Window_Selectable, Window_Command and Window_HorzCommand)
        ---- Section 3: https://rpgmaker.net/articles/1376/ (covers Window_Help, Window_Gold, Window_MenuCommand, Window_MenuStatus, Window_MenuActor, Window_ItemCategory, Window_ItemList, Window_SkillCommand, Window_SkillStatus and Window_SkillList)
        ---- Section 4: https://rpgmaker.net/articles/1383/ (covers Window_EquipStatus, Window_Status, Window_SaveFile, Window_ShopCommand, Window_ShopBuy, Window_ShopSell, Window_ShopNumber and Window_ShopStatus)
        ---- Section 5: https://rpgmaker.net/articles/1392/ (covers Window_NameEdit, Window_NameInput, Window_ChoiceList and Window_NumberInput)
        ---- Section 6: https://rpgmaker.net/articles/2686/ (covers Window_KeyItem, Window_Message and Window_ScrollText)
        ---- Section 7: https://rpgmaker.net/articles/2693/ (covers Window_MapName, Window_BattleLog, Window_PartyCommand, Window_ActorCommand, Window_BattleStatus, Window_BattleActor, Window_BattleEnemy, Window_BattleSkill, Window_BattleItem, Window_TitleCommand, Window_DebugLeft and Window_DebugRight)

      -- Part 6: Scenes

      ---- Section 1: https://rpgmaker.net/articles/2769/ (covers Scene_Base, Scene_Title and Scene_Map)
      ---- Section 2: https://rpgmaker.net/articles/2773/ (covers Scene_MenuBase, Scene_Menu, Scene_ItemBase, Scene_Item and Scene_Skill)
      ---- Section 3: https://rpgmaker.net/articles/2777/ (covers Scene_Equip, Scene_File, Scene_Save, Scene_Load, Scene_End and Scene_Shop)
      ---- Section 4: https://rpgmaker.net/articles/2781/ (covers Scene_Name, Scene_Debug, Scene_Battle and Scene_Gameover)

        The series is now complete, and I have no current plans for anything past what I've done with it. But if anyone has any suggestions or requests, I'll take them into consideration.


    本贴来自国际rpgmaker官方论坛作者:Trihan处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/slip-into-ruby-an-introductory-guide-to-rgss-for-beginners.38900/
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-7-14 14:24 , Processed in 0.131543 second(s), 52 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表