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[转载发布] [XP] Title ScreenZ 1.1

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    灌水之王

    发表于 7 天前 | 显示全部楼层 |阅读模式
    Title ScreenZ
    Version: 1.1​

    Intro :
    This script is used to edit the Title Screen your game, for example randomize a lot of pictures and then choose one image to be used as image Title Screen and randomize a lot of BGM and select a BGM to be used as BGM Title Screen.


    Features :

    • Random Picture Title Screen
    • Random BGM Title Screen
    Script :

    Spoiler                 Code:        
    #==============================================================================# ** Title ScreenZ 1.1#------------------------------------------------------------------------------#  This script is used to edit the Title Screen your game, for example randomize#  a lot of pictures and then choose one image to be used as image Title Screen #  and randomize a lot of BGM and select a BGM to be used as BGM Title Screen.##  Developer : Arpib.Z.Zaszi# #------------------------------------------------------------------------------# Change Logs :# -----------------------------------------------------------------------------#  Version 1.0 (09 Juli 2015):#   - Created of Script TitleScreenZ##  Version 1.1 (10 Juli 2015): #   - Added Script Random BGM Title Screen#==============================================================================module TitleScreenZ  # List name file images in folder ../Graphics/Titles/  Images = ["Images1", "Images2", "Images3", "Images4", "Images5"]    # List name file BGM in folder ../Audio/BGM/  BGM = ["BGM1", "BGM2", "BGM3", "BGM4", "BGM5"] endclass Scene_Title  #--------------------------------------------------------------------------  # * Processing Random Title ScreenZ  #--------------------------------------------------------------------------  def main    # If battle test    if $BTEST      battle_test      return    end    # Load database    $data_actors        = load_data("Data/Actors.rxdata")    $data_classes       = load_data("Data/Classes.rxdata")    $data_skills        = load_data("Data/Skills.rxdata")    $data_items         = load_data("Data/Items.rxdata")    $data_weapons       = load_data("Data/Weapons.rxdata")    $data_armors        = load_data("Data/Armors.rxdata")    $data_enemies       = load_data("Data/Enemies.rxdata")    $data_troops        = load_data("Data/Troops.rxdata")    $data_states        = load_data("Data/States.rxdata")    $data_animations    = load_data("Data/Animations.rxdata")    $data_tilesets      = load_data("Data/Tilesets.rxdata")    $data_common_events = load_data("Data/CommonEvents.rxdata")    $data_system        = load_data("Data/System.rxdata")    # Make system object    $game_system = Game_System.new    # Make title graphic    @sprite = Sprite.new    $RandomImagesTitleScreen = TitleScreenZ::Images[rand(TitleScreenZ::Images.size)]    @sprite.bitmap = RPG::Cache.title($RandomImagesTitleScreen)    # Make command window    s1 = "New Game"    s2 = "Continue"    s3 = "Shutdown"    @command_window = Window_Command.new(192, [s1, s2, s3])    @command_window.back_opacity = 160    @command_window.x = 320 - @command_window.width / 2    @command_window.y = 288    # Continue enabled determinant    # Check if at least one save file exists    # If enabled, make @continue_enabled true; if disabled, make it false    @continue_enabled = false    for i in 0..3      if FileTest.exist?("Save#{i+1}.rxdata")        @continue_enabled = true      end    end    # If continue is enabled, move cursor to "Continue"    # If disabled, display "Continue" text in gray    if @continue_enabled      @command_window.index = 1    else      @command_window.disable_item(1)    end    # Play title BGM    $RandomBGMTitleScreen = TitleScreenZ::BGM[rand(TitleScreenZ::BGM.size)]    Audio.bgm_play("Audio/BGM/" + $RandomBGMTitleScreen)    # Stop playing ME and BGS    Audio.me_stop    Audio.bgs_stop    # Execute transition    Graphics.transition    # Main loop    loop do      # Update game screen      Graphics.update      # Update input information      Input.update      # Frame update      update      # Abort loop if screen is changed      if $scene != self        break      end    end    # Prepare for transition    Graphics.freeze    # Dispose of command window    @command_window.dispose    # Dispose of title graphic    @sprite.bitmap.dispose    @sprite.dispose  endend





    Intructions :

    • Copy script
    • Open Script Editor in RPG Maker XP
    • Paste the script into sections below Main but above Materials Process
    • Setting Module TitleScreenZ as needed



    本贴来自国际rpgmaker官方论坛作者:Arpib.Z.Zaszi处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/xp-title-screenz-1-1.42107/
    天天去同能,天天有童年!
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