An efficient way to have a running button, and it just needs 1 common event, 1 switch and 1 variable.
Code:
Key Input Processing: [0001:Run] Conditional Branch: Variable [0001:Run] == 7 Conditional Branch: Switch [0004:RUNNING] is ON Else Set Move Route: Player, Speed Up, Speed Up, Speed Up, Speed Up, Speed Up, Speed Down, Speed Down Control Switches: [0004RUNNING] = ON Branch End Else Conditional Branch: Switch [0004:RUNNING] is ON Set Move Route: Player, Speed Down, Speed Down, Speed Down, Speed Down, Speed Down, Speed Up, Speed Up Control Switches: [0004:RUNNING] = OFF Else Branch End Branch End
The reason I have it increase the speed all the way then decrease it some for running is so that it will always go to the correct speed I want. So if you want to run faster, don't decrease the speed so much after increasing it. Or if you want the walking speed different, either don't add as many speed increases, or add more if you want the walking speed faster.