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[制作教程] Making large script calls in RMXP

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    灌水之王

    发表于 7 天前 | 显示全部楼层 |阅读模式
    Hello, i've recently discovered a way to put Large Script calls into RPG Maker XP, I don't know how many know about this, so I'll share it here.

    If you're trying to put in a Script Call, try it normally with the Event Command first, chances are it'll work, however, if it's too big and cuts off part of the text, then follow these steps.

    First you need to create a new Script section above main. This is don by Right-Clicking Main in the Script Editor, and selecting 'Insert'.

    Spoiler





    You can name this section whatever you want, I called mine 'Script Calls' because it could be used with multiple Script Calls.

    Next you need to create a def for your script call.

    This is done by putting

    def NAME#Script Call goes here!endYou must put a name after def. This is the name you are going to call later.

    In between those lines, you can put your script call.

    E.g:

    def Return_to_title$scene = Scene_Title.newendAfter that is done, go ahead and close the Script Editor, and select your event you want to call the Script from.

    Select 'Script Call' from the Command list, and in the box, simply enter the name of your Script call you entered earlier.

    So I would put.

    Return_to_titleAfter this, go ahead and test your event. it should run the Large Script call.

    You can have infinite Script calls in one Section. You can even seperate them into different script sections.

    E.G:

    def Return_to_title$scene = Scene_Title.newend def Script_2#Codeend def Script_3#codeend def Script_4#Codeend
    I hope you like my Tutorial!

    ~Jackus

    -You can download the Demo here.


    本贴来自国际rpgmaker官方论坛作者:Seriel处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/making-large-script-calls-in-rmxp.41130/

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