TDW Conditional Map Encounters
Version 1.0
by wrigty12
[For RPGMaker MZ]
Description:
Set Troop Encounters and Encounter Steps on a map to be conditional based on Switches, Variables, or custom JS code.
Functionality:
Using the Plugin Parameters, you can compose a list of different Conditions. Each Condition can contain either a Switch, Variable, or JS Code that can be evaluated. You can have as many different Conditions as you would like.
On individual Maps, you can use notetags to define Troop Encounters and Encounter Steps that will come into play only if their Condition is true.
Code:
<Conditional Encounter: TroopID, Weight, ConditionID(, Region1, Region2,...)> <Conditional Steps: StepCount, ConditionID>
For instance, let's say you want a rare monster to appear in all caves, only after a certain point in your game:
- Create a Condition to look at a Switch that you change to TRUE after that plot point.
- On every cave Map you have, add a <Conditional Encounter: ...> tag set up for that monster.
- Now, after you change the Switch to TRUE, that rare monster will appear in your caves. Once you change the Switch to FALSE, the monster will no longer appear.
Plugin:
https://wrigty12.itch.io/tdw-conditional-map-encounters
Credits:
wrigty12
Terms:
Feel free to use in any way you like. No credit required, unless you feel like it!
本贴来自国际rpgmaker官方论坛作者:wrigty12处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/tdw-conditional-map-encounters.125914/