直接用事件脚本来存/读档 
使用方法 
存档(直接用事件脚本): 
Save.save(存档位置) 
读档(直接用事件脚本): 
Load.load(存档位置)
RUBY 代码 - =begin
 - By   九幽鬼少
 - 使用方法
 - 存档(直接用事件脚本):
 - Save.save(存档位置)
 - 读档(直接用事件脚本):
 - Load.load(存档位置)
 - =end
 - module Save     
 -   defself.save(index = nil)
 -     @filename = "Save#{index}.rxdata"unless index.nil?
 -     file = File.open(@filename, "wb")
 -     characters = []
 -     for i in0...$game_party.actors.size
 -       actor = $game_party.actors[i]
 -       characters.push([actor.character_name, actor.character_hue])
 -     end
 -     Marshal.dump(characters, file)
 -     Marshal.dump(Graphics.frame_count, file)
 -     $game_system.save_count += 1
 -     $game_system.magic_number = $data_system.magic_number
 -     Marshal.dump($game_system, file)
 -     Marshal.dump($game_switches, file)
 -     Marshal.dump($game_variables, file)
 -     Marshal.dump($game_self_switches, file)
 -     Marshal.dump($game_screen, file)
 -     Marshal.dump($game_actors, file)
 -     Marshal.dump($game_party, file)
 -     Marshal.dump($game_troop, file)
 -     Marshal.dump($game_map, file)
 -     Marshal.dump($game_player, file)
 -     file.close
 -   end
 - end
 - moduleLoad   
 -   defself.load(index = nil)
 -     @filename = "Save#{index}.rxdata"unless index.nil?
 -     file = File.open(@filename, "rb")
 -     characters = Marshal.load(file)
 -     Graphics.frame_count = Marshal.load(file)
 -     $game_system        = Marshal.load(file)
 -     $game_switches      = Marshal.load(file)
 -     $game_variables     = Marshal.load(file)
 -     $game_self_switches = Marshal.load(file)
 -     $game_screen        = Marshal.load(file)
 -     $game_actors        = Marshal.load(file)
 -     $game_party         = Marshal.load(file)
 -     $game_troop         = Marshal.load(file)
 -     $game_map           = Marshal.load(file)
 -     $game_player        = Marshal.load(file)
 -     if$game_system.magic_number != $data_system.magic_number
 -       $game_map.setup($game_map.map_id)
 -       $game_player.center($game_player.x, $game_player.y)
 -     end
 -     $game_party.refresh
 -     file.close
 -     $game_system.bgm_play($game_system.playing_bgm)
 -     $game_system.bgs_play($game_system.playing_bgs)
 -     $game_map.update
 -     $scene = Scene_Map.new
 -   end
 - end
 
  复制代码
             本帖来自P1论坛作者九幽鬼少,因Project1站服务器在国外有时候访问缓慢不方便作者交流学习,经联系P1站长fux2同意署名转载一起分享游戏制作经验,共同为国内独立游戏作者共同创造良好交流环境,原文地址: https://rpg.blue/forum.php?mod=viewthread&tid=366409  若有侵权,发帖作者可联系底部站长QQ在线咨询功能删除,谢谢。   |