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 TA的每日心情  | 开心 2025-10-18 22:41 | 
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呼,终于写好了,目前只支持儒略历。 
原创脚本: 
RUBY 代码 - #-------------------------------------------------------------------------------
 - # 时间流逝 by 876加几
 - #-------------------------------------------------------------------------------
 - class Window_Time < Window_Base
 -   #--------------------------------------------------------------------------
 -   # ● 初始化窗口
 -   #--------------------------------------------------------------------------
 -   def initialize
 -     super(0, 0, 640, 64)
 -     self.contents = Bitmap.new(width - 32, height - 32)
 -     if$game_switches[3] != true
 -       @year_index = -1#这个可以随便改,但要符合实际(还要在下面计算出来)
 -       @month_index = 1
 -       @day_index = 1
 -       @hour_index = 9
 -       @minute_index = 0
 -       @second_index = 0
 -       @cycle_index = 1   #后面三个不用计算,并且要符合实际
 -       @season_index = 4
 -       @leap = false
 -       $game_switches[3] = true
 -     end
 -     refresh
 -   end
 -   #--------------------------------------------------------------------------
 -   # ● 刷新
 -   #--------------------------------------------------------------------------
 -   def refresh
 -     self.contents.clear
 -     #存储数据/读取数据
 -     if@year_index != nil
 -       $game_variables[1] = @year_index
 -     else
 -       @year_index = $game_variables[1]
 -     end
 -     if@month_index != nil
 -       $game_variables[2] = @month_index
 -     else
 -       @month_index = $game_variables[2]
 -     end
 -     if@day_index != nil
 -       $game_variables[3] = @day_index
 -     else
 -       @day_index = $game_variables[3]
 -     end
 -     if@cycle_index != nil
 -       $game_variables[4] = @cycle_index
 -     else
 -       @cycle_index = $game_variables[4]
 -     end
 -     if@season_index != nil
 -       $game_variables[5] = @season_index
 -     else
 -       @season_index = $game_variables[5]
 -     end
 -     if@leap != nil
 -       $game_switches[1] = @leap
 -     else
 -       @leap = $game_switches[1]
 -     end
 -     #时间显示
 -     time = sprintf("%02d:%02d:%02d", @hour_index, @minute_index, @second_index)
 -       #判断这个月是什么月
 -       if@month_index == 1
 -         @judge_index = 1
 -       elsif@month_index == 2
 -         @judge_index = 3
 -       elsif@month_index == 3
 -         @judge_index = 1
 -       elsif@month_index == 4
 -         @judge_index = 2
 -       elsif@month_index == 5
 -         @judge_index = 1
 -       elsif@month_index == 6
 -         @judge_index = 2
 -       elsif@month_index == 7
 -         @judge_index = 1
 -       elsif@month_index == 8
 -         @judge_index = 1
 -       elsif@month_index == 9
 -         @judge_index = 2
 -       elsif@month_index == 10
 -         @judge_index = 1
 -       elsif@month_index == 11
 -         @judge_index = 2
 -       elsif@month_index == 12
 -         @judge_index = 1
 -       end
 -       #星期变更
 -       if@hour_index == 23and@minute_index == 59
 -         case@cycle_index
 -         when1
 -           @cycle_index = 2
 -         when2
 -           @cycle_index = 3
 -         when3
 -           @cycle_index = 4
 -         when4
 -           @cycle_index = 5
 -         when5
 -           @cycle_index = 6
 -         when6
 -           @cycle_index = 7
 -         when7
 -           @cycle_index = 1
 -         end
 -       end
 -       #制造时间动力
 -       @total_second = Graphics.frame_count * 50
 -       @second_index = @total_second % 60
 -       @minute_index = @total_second / 60 % 60
 -       @hour_index = @total_second / 60 / 60 % 24
 -       case@judge_index
 -       when1#大月
 -         @day_index = @total_second / 60 / 60 / 24 % 30 + 1
 -         @month_index = @total_second / 60 / 60 / 24 / 30 % 11 + 1
 -       when2#小月
 -         @day_index = @total_second / 60 / 60 / 24 % 29
 -         @month_index = @total_second / 60 / 60 / 24 / 29 % 11 + 1
 -       when3#特殊月
 -         if@leap == true
 -           @day_index = @total_second / 60 / 60 / 24 % 28
 -           @month_index = @total_second / 60 / 60 / 24 / 28 % 11 + 1
 -         else
 -           @day_index = @total_second / 60 / 60 / 24 % 27
 -           @month_index = @total_second / 60 / 60 / 24 / 27 % 11 + 1
 -         end
 -       end
 -       if@leap == true
 -         @year_index = @total_second / 60 / 60 / 24 / 365 + 1
 -       else
 -         @year_index = @total_second / 60 / 60 / 24 / 364 + 1
 -       end
 -       #季度判断
 -       case@month_index
 -       when2
 -         @season_index = 1
 -       when5
 -         @season_index = 2
 -       when8
 -         @season_index = 3
 -       when11
 -         @season_index = 4
 -       end
 -     self.contents.font.color = normal_color
 -     self.contents.draw_text(360, 0, 120, 32, time, 2)
 -     #判断是否为闰年
 -     @leap_index = @year_index
 -     @leap_index %= 4
 -     if@leap_index == 0
 -       @leap = true
 -     else
 -       @leap = false
 -     end
 -     #绘制
 -     mx = self.contents.text_size(@month_index.to_s).width
 -     dx = self.contents.text_size(@day_index.to_s).width
 -     if@year_index < 0
 -       @yearf_index = @year_index * (0 - 1)
 -       yx = self.contents.text_size(@yearf_index.to_s).width
 -       self.contents.draw_text(16, 0, 72, 32,"公元前")
 -       self.contents.draw_text(82, 0, 72, 32, @yearf_index.to_s)
 -       self.contents.draw_text(82+yx, 0, 32, 32, "年")
 -       self.contents.draw_text(102+yx, 0, 20, 32, @month_index.to_s)
 -       self.contents.draw_text(102+yx+mx, 0, 32, 32, "月")
 -       self.contents.draw_text(122+yx+mx, 0, 20, 32, @day_index.to_s)
 -       self.contents.draw_text(122+yx+mx+dx, 0, 32, 32, "日")
 -     else
 -       yx = self.contents.text_size(@year_index.to_s).width
 -       self.contents.draw_text(16, 0, 72, 32,"公元")
 -       self.contents.draw_text(60, 0, 72, 32, @year_index.to_s)
 -       self.contents.draw_text(60+yx, 0, 32, 32, "年")
 -       self.contents.draw_text(80+yx, 0, 20, 32, @month_index.to_s)
 -       self.contents.draw_text(80+yx+mx, 0, 32, 32, "月")
 -       self.contents.draw_text(100+yx+mx, 0, 20, 32, @day_index.to_s)
 -       self.contents.draw_text(100+yx+mx+dx, 0, 32, 32, "日")
 -     end
 -     case@cycle_index
 -     when1#星期一
 -       self.contents.draw_text(296, 0, 72, 32, "星期一")
 -     when2#星期二
 -       self.contents.draw_text(296, 0, 72, 32, "星期二")
 -     when3
 -       self.contents.draw_text(296, 0, 72, 32, "星期三")
 -     when4
 -       self.contents.draw_text(296, 0, 72, 32, "星期四")
 -     when5
 -       self.contents.draw_text(296, 0, 72, 32, "星期五")
 -     when6
 -       self.contents.draw_text(296, 0, 72, 32, "星期六")
 -     when7
 -       self.contents.draw_text(296, 0, 72, 32, "星期日")
 -     end
 -     case@season_index
 -     when1# 春季
 -       self.contents.draw_text(512, 0, 32, 32, "春")
 -     when2# 夏季
 -       self.contents.draw_text(512, 0, 32, 32, "夏")
 -     when3# 秋季
 -       self.contents.draw_text(512, 0, 32, 32, "秋")
 -     when4# 冬季
 -       self.contents.draw_text(512, 0, 32, 32, "冬")
 -     end
 -     #色相修改
 -     case@season_index
 -     when1
 -       if@hour_index == 7
 -         $game_screen.start_tone_change(Tone.new(64,0,0,0),20)
 -       elsif@hour_index == 8
 -         $game_screen.start_tone_change(Tone.new(0,0,0,0),20)
 -       elsif@hour_index == 19
 -         $game_screen.start_tone_change(Tone.new(64,0,0,0),20)
 -       elsif@hour_index == 20
 -         $game_screen.start_tone_change(Tone.new(-64,-64,64,0),20)
 -       elsif@hour_index == 0
 -         $game_screen.start_tone_change(Tone.new(-128,-128,128,0),20)
 -       end
 -     when2
 -       if@hour_index == 6
 -         $game_screen.start_tone_change(Tone.new(64,0,0,0),20)
 -       elsif@hour_index == 7
 -         $game_screen.start_tone_change(Tone.new(0,0,0,0),20)
 -       elsif@hour_index == 20
 -         $game_screen.start_tone_change(Tone.new(64,0,0,0),20)
 -       elsif@hour_index == 21
 -         $game_screen.start_tone_change(Tone.new(-64,-64,64,0),20)
 -       elsif@hour_index == 0
 -         $game_screen.start_tone_change(Tone.new(-128,-128,128,0),20)
 -       end
 -     when3
 -       if@hour_index == 7
 -         $game_screen.start_tone_change(Tone.new(64,0,0,0),20)
 -       elsif@hour_index == 8
 -         $game_screen.start_tone_change(Tone.new(0,0,0,0),20)
 -       elsif@hour_index == 19
 -         $game_screen.start_tone_change(Tone.new(64,0,0,0),20)
 -       elsif@hour_index == 20
 -         $game_screen.start_tone_change(Tone.new(-64,-64,64,0),20)
 -       elsif@hour_index == 0
 -         $game_screen.start_tone_change(Tone.new(-128,-128,128,0),20)
 -       end
 -     when4
 -       if@hour_index == 8
 -         $game_screen.start_tone_change(Tone.new(64,0,0,0),20)
 -       elsif@hour_index == 9
 -         $game_screen.start_tone_change(Tone.new(0,0,0,0),20)
 -       elsif@hour_index == 18
 -         $game_screen.start_tone_change(Tone.new(64,0,0,0),20)
 -       elsif@hour_index == 19
 -         $game_screen.start_tone_change(Tone.new(-64,-64,64,0),20)
 -       elsif@hour_index == 0
 -         $game_screen.start_tone_change(Tone.new(-128,-128,128,0),20)
 -       end
 -     end
 -   end
 -   #--------------------------------------------------------------------------
 -   # ● 刷新画面
 -   #--------------------------------------------------------------------------
 -   def update
 -     super
 -     if Graphics.frame_count * 50 != @total_second
 -       refresh
 -     end
 -   end
 - end
 
  复制代码因为天气变化放进去过于唐突,所以我不写天气变化。 
范例:
 
发现一转换场景,很多数据变成nil,所以我就占用一些Switches和Variables。 
裁图:
 
 Q:leap那些分别是什么? 
A:leap判断平闰年,season是季节判断,year、month、day、hour、minute和second各代表年、月、日、小时、分钟、秒。
 
 有的组件千万不能改!!! 
范例新添的脚本要用这个脚本全文替换!!!
 
 发现有个bug,先修改了。 
             本帖来自P1论坛作者876加几,因Project1站服务器在国外有时候访问缓慢不方便作者交流学习,经联系P1站长fux2同意署名转载一起分享游戏制作经验,共同为国内独立游戏作者共同创造良好交流环境,原文地址: https://rpg.blue/forum.php?mod=viewthread&tid=332811  若有侵权,发帖作者可联系底部站长QQ在线咨询功能删除,谢谢。  |   
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