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好吧我其实是大自然的搬运工!效果图来也 
好了那啥啥的不说了 
方法: 
插入到main前面创建新的然后粘贴不用我多说吧- -
 358行请改为@disabled = [ false, false, false, false, false, false ]
RUBY 代码 - #===================================================
 - # ■ Ring Menu - Show Player Location - Release #1 (Enhanced By Dubealex)
 - #===================================================
 - # For more infos and update, visit:
 - # asylum.dubealex.com
 - #
 - # Original Ring Menu by: 和希 (From XRXS)
 - # Original Edit and Fix by: Maki
 - # Show Player Location Version by: Dubealex
 - #
 - # You can customize this script at line #35 - Have fun !!
 - # If you want to show more stuff, its easy to do, you can try to ask in the forum.
 - #
 - # [email][email protected][/email]
 - #===================================================
 - #===================================================
 - # ▼ CLASS Scene_Menu Begins
 - #===================================================
 - class Scene_Menu
 - #--------------------------------------------------------------------------
 - # œ ƒIƒuƒWƒFƒNƒg‰Šú‰»
 - #     menu_index : ƒRƒ}ƒ“ƒh‚̃J[ƒ\ƒ‹‰ŠúˆÊ’u
 - #--------------------------------------------------------------------------
 - def initialize(menu_index = 0)
 -    @menu_index = menu_index
 -    $location_text=[]
 -    $window_size=[]
 -    $ring_menu_text=[]
 -    $chara_select=[]
 -    @window_opacity=[]
 -    @chara_select=[]
 -    @window_position=[]
 -     #--------------------------------------------------------------------------------------------------
 -     # ■ Ring Menu Customization Section: (By Dubealex)
 -     #--------------------------------------------------------------------------------------------------
 -     # Those variables defines how the script will act.
 -     # Simply change the value by those you want.
 -     # Remember that changing the font size has its limitation due to text space allocation.
 -     #
 -     # ▼ TEXT SETTINGS FOR SHOW PLAYER LOCATION WINDOW:
 -     $location_text[0]="Tahoma"      # Font Type
 -     $location_text[1]=22                # Font Size
 -     $location_text[2]=6                  # Location Title Color
 -     $location_text[4]=0                  # Map Name Color
 -     $location_text[3]="Location:"     # Customize the "Location" Title Text
 -     # ▼ SHOW LOCATION WINDOW SETTINS:
 -     @show_location_window=true                       #Set to false to not use it !
 -     @window_opacity[0]=255                             # Border Opacity
 -     @window_opacity[1]=130                             # Background Opacity
 -     $window_location_skin="001-Blue01"            # Window Skin
 -     @window_position[0]=20                             # X Axis Position
 -     @window_position[1]=20                             # Y Axis Position
 -     $window_size[0]=160                                  # Lengh
 -     $window_size[1]=96                                    # Heigh
 -     # ▼  TEXT SETTINGS FOR INSIDE THE RING MENU:
 -     $ring_menu_text[0]="Tahoma"      # Font Type
 -     $ring_menu_text[7]=0                  # Font Color
 -     $ring_menu_text[8]=22                # Font Size
 -     $ring_menu_text[1]="Items"         # Items Menu Text
 -     $ring_menu_text[2]="Skills"          # Skills Menu Text
 -     $ring_menu_text[3]="Equip"         # Equip Menu Text
 -     $ring_menu_text[4]="Stats"          # Stats Menu Text
 -     $ring_menu_text[5]="Save"          # Save Menu Text
 -     $ring_menu_text[6]="Quit"           # Quit Menu Text
 -     # ▼  CHARACTER SELECTION WINDOW SETTINGS :
 -     @chara_select[0]=400               # X Axis Position
 -     @chara_select[1]=0                  # Y Axis Position
 -     $chara_select[0]="Tahoma"       # Font Type
 -     $chara_select[1]=0                   # Font Color
 -     $chara_select[5]=22                  # Font Size
 -     $chara_select[2]=255               # Window Border Opacity
 -     $chara_select[3]=130               # Window Background Opacity
 -     $chara_select[4]="001-Blue01"  # Window Skin to use
 -    #--------------------------------------------------------------------------------------------------
 - end
 - #--------------------------------------------------------------------------
 - # œ ƒƒCƒ“ˆ—
 - #--------------------------------------------------------------------------
 - def main
 -    # Show Player Location Feature:
 -    if@show_location_window==true   
 -    @window_location = Window_Location.new
 -       @window_location.x = @window_position[0]
 -       @window_location.y = @window_position[1]
 -       @window_location.opacity = @window_opacity[0]
 -       @window_location.back_opacity = @window_opacity[1]
 -       end
 -    #End of Show Player Location
 -    # ƒXƒvƒ‰ƒCƒgƒZƒbƒg‚ðì¬
 -    @spriteset = Spriteset_Map.new
 -    # ƒRƒ}ƒ“ƒhƒEƒBƒ“ƒhƒE‚ðì¬
 -    px = $game_player.screen_x - 15
 -    py = $game_player.screen_y - 24
 -    @command_window = Window_RingMenu.new(px,py)
 -    @command_window.index = @menu_index
 -    # ƒp[ƒeƒBl”‚ª 0 l‚Ìê‡
 -    if$game_party.actors.size == 0
 -      # ƒAƒCƒeƒ€AƒXƒLƒ‹A‘•”õAƒXƒe[ƒ^ƒX‚𖳌ø‰»
 -      @command_window.disable_item(0)
 -      @command_window.disable_item(1)
 -      @command_window.disable_item(2)
 -      @command_window.disable_item(3)
 -    end
 -    @command_window.z = 100
 -    # ƒZ[ƒu‹ÖŽ~‚Ìê‡
 -    if$game_system.save_disabled
 -      # ƒZ[ƒu‚𖳌ø‚É‚·‚é
 -      @command_window.disable_item(4)
 -    end
 -    # ƒXƒe[ƒ^ƒXƒEƒBƒ“ƒhƒE‚ðì¬
 -    @status_window = Window_RingMenuStatus.new
 -    @status_window.x = @chara_select[0]
 -    @status_window.y = @chara_select[1]
 -    @status_window.z = 200
 -    @status_window.opacity=$chara_select[2]
 -    @status_window.back_opacity=$chara_select[3]
 -    @status_window.visible = false
 -    # ƒgƒ‰ƒ“ƒWƒVƒ‡ƒ“ŽÀs
 -    Graphics.transition
 -    # ƒƒCƒ“ƒ‹[ƒv
 -    loopdo
 -      # ƒQ[ƒ€‰æ–Ê‚ðXV
 -      Graphics.update
 -      # “ü—Íî•ñ‚ðXV
 -      Input.update
 -      # ƒtƒŒ[ƒ€XV
 -      update
 -      # ‰æ–Ê‚ªØ‚è‘Ö‚í‚Á‚½‚烋[ƒv‚ð’†’f
 -      if$scene != self
 -        break
 -      end
 -    end
 -    # ƒgƒ‰ƒ“ƒWƒVƒ‡ƒ“€”õ
 -    Graphics.freeze
 -    # ƒXƒvƒ‰ƒCƒgƒZƒbƒg‚ð‰ð•ú
 -    @spriteset.dispose
 -    # ƒEƒBƒ“ƒhƒE‚ð‰ð•ú
 -    if@show_location_window==true
 -    @window_location.dispose
 -    end
 -    @command_window.dispose
 -    @status_window.dispose
 - end
 - #--------------------------------------------------------------------------
 - # œ ƒtƒŒ[ƒ€XV
 - #--------------------------------------------------------------------------
 - def update
 -    # ƒEƒBƒ“ƒhƒE‚ðXV
 -    if@show_location_window==true
 -    @window_location.update
 -    end
 -    @command_window.update
 -    @status_window.update
 -    # ƒRƒ}ƒ“ƒhƒEƒBƒ“ƒhƒE‚ªƒAƒNƒeƒBƒu‚Ìê‡: update_command ‚ðŒÄ‚Ô
 -    if@command_window.active
 -      update_command
 -      return
 -    end
 -    # ƒXƒe[ƒ^ƒXƒEƒBƒ“ƒhƒE‚ªƒAƒNƒeƒBƒu‚Ìê‡: update_status ‚ðŒÄ‚Ô
 -    if@status_window.active
 -      update_status
 -      return
 -    end
 - end
 - #--------------------------------------------------------------------------
 - # œ ƒtƒŒ[ƒ€XV (ƒRƒ}ƒ“ƒhƒEƒBƒ“ƒhƒE‚ªƒAƒNƒeƒBƒu‚Ìê‡)
 - #--------------------------------------------------------------------------
 - def update_command
 -    # B ƒ{ƒ^ƒ“‚ª‰Ÿ‚³‚ꂽê‡
 -    if Input.trigger?(Input::B)
 -      # ƒLƒƒƒ“ƒZƒ‹ SE ‚ð‰‰‘t
 -      $game_system.se_play($data_system.cancel_se)
 -      # ƒ}ƒbƒv‰æ–Ê‚ÉØ‚è‘Ö‚¦
 -      $scene = Scene_Map.new
 -      return
 -    end
 -    # C ƒ{ƒ^ƒ“‚ª‰Ÿ‚³‚ꂽê‡
 -    if Input.trigger?(Input::C)
 -      # ƒp[ƒeƒBl”‚ª 0 l‚ÅAƒZ[ƒuAƒQ[ƒ€I—¹ˆÈŠO‚̃Rƒ}ƒ“ƒh‚Ìê‡
 -      if$game_party.actors.size == 0and@command_window.index < 4
 -        # ƒuƒU[ SE ‚ð‰‰‘t
 -        $game_system.se_play($data_system.buzzer_se)
 -        return
 -      end
 -      # ƒRƒ}ƒ“ƒhƒEƒBƒ“ƒhƒE‚̃J[ƒ\ƒ‹ˆÊ’u‚Å•ªŠò
 -      case@command_window.index
 -      when0  # ƒAƒCƒeƒ€
 -        # Œˆ’è  SE ‚ð‰‰‘t
 -        $game_system.se_play($data_system.decision_se)
 -        # ƒAƒCƒeƒ€‰æ–Ê‚ÉØ‚è‘Ö‚¦
 -        $scene = Scene_Item.new
 -      when1  # ƒXƒLƒ‹
 -        # Œˆ’è SE ‚ð‰‰‘t
 -        $game_system.se_play($data_system.decision_se)
 -        # ƒXƒe[ƒ^ƒXƒEƒBƒ“ƒhƒE‚ðƒAƒNƒeƒBƒu‚É‚·‚é
 -        @command_window.active = false
 -        @status_window.active = true
 -        @status_window.visible = true
 -        @status_window.index = 0
 -      when2  # ‘•”õ
 -        # Œˆ’è SE ‚ð‰‰‘t
 -        $game_system.se_play($data_system.decision_se)
 -        # ƒXƒe[ƒ^ƒXƒEƒBƒ“ƒhƒE‚ðƒAƒNƒeƒBƒu‚É‚·‚é
 -        @command_window.active = false
 -        @status_window.active = true
 -        @status_window.visible = true
 -        @status_window.index = 0
 -      when3  # ƒXƒe[ƒ^ƒX
 -        # Œˆ’è SE ‚ð‰‰‘t
 -        $game_system.se_play($data_system.decision_se)
 -        # ƒXƒe[ƒ^ƒXƒEƒBƒ“ƒhƒE‚ðƒAƒNƒeƒBƒu‚É‚·‚é
 -        @command_window.active = false
 -        @status_window.active = true
 -        @status_window.visible = true
 -        @status_window.index = 0
 -      when4  # ƒZ[ƒu
 -        # ƒZ[ƒu‹ÖŽ~‚Ìê‡
 -        if$game_system.save_disabled
 -          # ƒuƒU[ SE ‚ð‰‰‘t
 -          $game_system.se_play($data_system.buzzer_se)
 -          return
 -        end
 -        # Œˆ’è SE ‚ð‰‰‘t
 -        $game_system.se_play($data_system.decision_se)
 -        # ƒZ[ƒu‰æ–Ê‚ÉØ‚è‘Ö‚¦
 -        $scene = Scene_Save.new
 -      when5  # ƒQ[ƒ€I—¹
 -        # Œˆ’è SE ‚ð‰‰‘t
 -        $game_system.se_play($data_system.decision_se)
 -        # ƒQ[ƒ€I—¹‰æ–Ê‚ÉØ‚è‘Ö‚¦
 -        $scene = Scene_End.new
 -      end
 -      return
 -    end
 -    # ƒAƒjƒ[ƒVƒ‡ƒ“’†‚È‚çƒJ[ƒ\ƒ‹‚̈—‚ðs‚í‚È‚¢
 -    returnif@command_window.animation?
 -    # ªor© ƒ{ƒ^ƒ“‚ª‰Ÿ‚³‚ꂽê‡
 -    if Input.press?(Input::UP)or  Input.press?(Input::LEFT)
 -      $game_system.se_play($data_system.cursor_se)
 -      @command_window.setup_move_move(Window_RingMenu::MODE_MOVEL)
 -      return
 -    end
 -    # «or¨ ƒ{ƒ^ƒ“‚ª‰Ÿ‚³‚ꂽê‡
 -    if Input.press?(Input::DOWN)or  Input.press?(Input::RIGHT)
 -      $game_system.se_play($data_system.cursor_se)
 -      @command_window.setup_move_move(Window_RingMenu::MODE_MOVER)
 -      return
 -    end
 - end
 - #--------------------------------------------------------------------------
 - # œ ƒtƒŒ[ƒ€XV (ƒXƒe[ƒ^ƒXƒEƒBƒ“ƒhƒE‚ªƒAƒNƒeƒBƒu‚Ìê‡)
 - #--------------------------------------------------------------------------
 - def update_status
 -    # B ƒ{ƒ^ƒ“‚ª‰Ÿ‚³‚ꂽê‡
 -    if Input.trigger?(Input::B)
 -      # ƒLƒƒƒ“ƒZƒ‹ SE ‚ð‰‰‘t
 -      $game_system.se_play($data_system.cancel_se)
 -      # ƒRƒ}ƒ“ƒhƒEƒBƒ“ƒhƒE‚ðƒAƒNƒeƒBƒu‚É‚·‚é
 -      @command_window.active = true
 -      @status_window.active = false
 -      @status_window.visible = false
 -      @status_window.index = -1
 -      return
 -    end
 -    # C ƒ{ƒ^ƒ“‚ª‰Ÿ‚³‚ꂽê‡
 -    if Input.trigger?(Input::C)
 -      # ƒRƒ}ƒ“ƒhƒEƒBƒ“ƒhƒE‚̃J[ƒ\ƒ‹ˆÊ’u‚Å•ªŠò
 -      case@command_window.index
 -      when1  # ƒXƒLƒ‹
 -        # ‚±‚̃AƒNƒ^[‚Ìs“®§ŒÀ‚ª 2 ˆÈã‚Ìê‡
 -        if$game_party.actors[@status_window.index].restriction >= 2
 -          # ƒuƒU[ SE ‚ð‰‰‘t
 -          $game_system.se_play($data_system.buzzer_se)
 -          return
 -        end
 -        # Œˆ’è SE ‚ð‰‰‘t
 -        $game_system.se_play($data_system.decision_se)
 -        # ƒXƒLƒ‹‰æ–Ê‚ÉØ‚è‘Ö‚¦
 -        $scene = Scene_Skill.new(@status_window.index)
 -      when2  # ‘•”õ
 -        # Œˆ’è SE ‚ð‰‰‘t
 -        $game_system.se_play($data_system.decision_se)
 -        # ‘•”õ‰æ–Ê‚ÉØ‚è‘Ö‚¦
 -        $scene = Scene_Equip.new(@status_window.index)
 -      when3  # ƒXƒe[ƒ^ƒX
 -        # Œˆ’è SE ‚ð‰‰‘t
 -        $game_system.se_play($data_system.decision_se)
 -        # ƒXƒe[ƒ^ƒX‰æ–Ê‚ÉØ‚è‘Ö‚¦
 -        $scene = Scene_Status.new(@status_window.index)
 -      end
 -      return
 -    end
 - end
 - end
 - #===================================================
 - # ▲ CLASS Scene_Menu Ends
 - #===================================================
 - #===================================================
 - # ▼ CLASS Window_RingMenu  Begins
 - #===================================================
 - class Window_RingMenu < Window_Base
 - #--------------------------------------------------------------------------
 - # › ƒNƒ‰ƒX’è”
 - #--------------------------------------------------------------------------
 - STARTUP_FRAMES = 20
 - MOVING_FRAMES = 5  
 - RING_R = 64        
 - ICON_ITEM   = RPG::Cache.icon("034-Item03")
 - ICON_SKILL  = RPG::Cache.icon("044-Skill01")
 - ICON_EQUIP  = RPG::Cache.icon("001-Weapon01")
 - ICON_STATUS = RPG::Cache.icon("050-Skill07")
 - ICON_SAVE   = RPG::Cache.icon("038-Item07")
 - ICON_EXIT   = RPG::Cache.icon("046-Skill03")
 - ICON_DISABLE= RPG::Cache.icon("")
 - SE_STARTUP = "056-Right02"
 - MODE_START = 1
 - MODE_WAIT  = 2
 - MODE_MOVER = 3
 - MODE_MOVEL = 4
 - #--------------------------------------------------------------------------
 - # › ƒAƒNƒZƒT
 - #--------------------------------------------------------------------------
 - attr_accessor :index
 - #--------------------------------------------------------------------------
 - # œ ƒIƒuƒWƒFƒNƒg‰Šú‰»
 - #--------------------------------------------------------------------------
 - def initialize( center_x, center_y )
 -    super(0, 0, 640, 480)
 -    self.contents = Bitmap.new(width-32, height-32)
 -    self.contents.font.name = $ring_menu_text[0]
 -    self.contents.font.color = text_color($ring_menu_text[7])
 -    self.contents.font.size = $ring_menu_text[8]
 -    self.opacity = 0
 -    self.back_opacity = 0
 -    s1 = $ring_menu_text[1]
 -    s2 = $ring_menu_text[2]
 -    s3 = $ring_menu_text[3]
 -    s4 = $ring_menu_text[4]
 -    s5 = $ring_menu_text[5]
 -    s6 = $ring_menu_text[6]
 -    @commands = [ s1, s2, s3, s4, s5, s6 ]
 -    @item_max = 6
 -    @index = 0
 -    @items = [ ICON_ITEM, ICON_SKILL, ICON_EQUIP, ICON_STATUS, ICON_SAVE, ICON_EXIT ]
 -    [url=home.php?mod=space&uid=249395]@disabled[/url] = [false, false, false, false, false, false]
 -    @cx = center_x - 16
 -    @cy = center_y - 16
 -    setup_move_start
 -    refresh
 - end
 - #--------------------------------------------------------------------------
 - # œ ƒtƒŒ[ƒ€XV
 - #--------------------------------------------------------------------------
 - def update
 -    super
 -    refresh
 - end
 - #--------------------------------------------------------------------------
 - # œ ‰æ–ÊÄ•`‰æ
 - #--------------------------------------------------------------------------
 - def refresh
 -    self.contents.clear
 -    # ƒAƒCƒRƒ“‚ð•`‰æ
 -    case@mode
 -    when MODE_START
 -      refresh_start
 -    when MODE_WAIT
 -      refresh_wait
 -    when MODE_MOVER
 -      refresh_move(1)
 -    when MODE_MOVEL
 -      refresh_move(0)
 -    end
 -    # ƒAƒNƒeƒBƒu‚ȃRƒ}ƒ“ƒh–¼•\ަ
 -    rect = Rect.new(@cx - 272, @cy + 24, self.contents.width-32, 32)
 -    self.contents.draw_text(rect, @commands[@index],1)
 - end
 - #--------------------------------------------------------------------------
 - # › ‰æ–ÊÄ•`‰æ(‰Šú‰»Žž)
 - #--------------------------------------------------------------------------
 - def refresh_start
 -    d1 = 2.0 * Math::PI / @item_max
 -    d2 = 1.0 * Math::PI / STARTUP_FRAMES
 -    r = RING_R - 1.0 * RING_R * @steps / STARTUP_FRAMES
 -    for i in0...@item_max
 -      j = i - @index
 -      d = d1 * j + d2 * @steps
 -      x = @cx + ( r * Math.sin( d )).to_i
 -      y = @cy - ( r * Math.cos( d )).to_i
 -      draw_item(x, y, i)
 -    end
 -    @steps -= 1
 -    if@steps < 1
 -      @mode = MODE_WAIT
 -    end
 - end
 - #--------------------------------------------------------------------------
 - # › ‰æ–ÊÄ•`‰æ(‘Ò‹@Žž)
 - #--------------------------------------------------------------------------
 - def refresh_wait
 -    d = 2.0 * Math::PI / @item_max
 -    for i in0...@item_max
 -      j = i - @index
 -      x = @cx + ( RING_R * Math.sin( d * j )).to_i
 -      y = @cy - ( RING_R * Math.cos( d * j )).to_i
 -      draw_item(x, y, i)
 -    end
 - end
 - #--------------------------------------------------------------------------
 - # › ‰æ–ÊÄ•`‰æ(‰ñ“]Žž)
 - #  mode : 0=”½ŽžŒv‰ñ‚è 1=ŽžŒv‰ñ‚è
 - #--------------------------------------------------------------------------
 - def refresh_move( mode )
 -    d1 = 2.0 * Math::PI / @item_max
 -    d2 = d1 / MOVING_FRAMES
 -    d2 *= -1if mode != 0
 -    for i in0...@item_max
 -      j = i - @index
 -      d = d1 * j + d2 * @steps
 -      x = @cx + ( RING_R * Math.sin( d )).to_i
 -      y = @cy - ( RING_R * Math.cos( d )).to_i
 -      draw_item(x, y, i)
 -    end
 -    @steps -= 1
 -    if@steps < 1
 -      @mode = MODE_WAIT
 -    end
 - end
 - #--------------------------------------------------------------------------
 - # œ €–Ú‚Ì•`‰æ
 - #     x :
 - #     y :
 - #     i : €–Ú”Ô†
 - #--------------------------------------------------------------------------
 - def draw_item(x, y, i)
 -    #p "x=" + x.to_s + " y=" + y.to_s + " i=" + @items[i].to_s
 -    rect = Rect.new(0, 0, @items[i].width, @items[i].height)
 -    if@index == i
 -      self.contents.blt( x, y, @items[i], rect )
 -      if@disabled[@index]
 -        self.contents.blt( x, y, ICON_DISABLE, rect )
 -      end
 -    else
 -      self.contents.blt( x, y, @items[i], rect, 128)
 -      if@disabled[@index]
 -        self.contents.blt( x, y, ICON_DISABLE, rect, 128)
 -      end
 -    end
 - end
 - #--------------------------------------------------------------------------
 - # œ €–ڂ𖳌ø‚É‚·‚é
 - #     index : €–Ú”Ô†
 - #--------------------------------------------------------------------------
 - def disable_item(index)
 -    @disabled[index] = true
 - end
 - #--------------------------------------------------------------------------
 - # › ‰Šú‰»ƒAƒjƒ[ƒVƒ‡ƒ“‚Ì€”õ
 - #--------------------------------------------------------------------------
 - def setup_move_start
 -    @mode = MODE_START
 -    @steps = STARTUP_FRAMES
 -    if  SE_STARTUP != niland SE_STARTUP != ""
 -      Audio.se_play("Audio/SE/" + SE_STARTUP, 80, 100)
 -    end
 - end
 - #--------------------------------------------------------------------------
 - # › ‰ñ“]ƒAƒjƒ[ƒVƒ‡ƒ“‚Ì€”õ
 - #--------------------------------------------------------------------------
 - def setup_move_move(mode)
 -    if mode == MODE_MOVER
 -      @index -= 1
 -      @index = @items.size - 1if@index < 0
 -    elsif mode == MODE_MOVEL
 -      @index += 1
 -      @index = 0if@index >= @items.size
 -    else
 -      return
 -    end
 -    @mode = mode
 -    @steps = MOVING_FRAMES
 - end
 - #--------------------------------------------------------------------------
 - # › ƒAƒjƒ[ƒVƒ‡ƒ“’†‚©‚Ç‚¤‚©
 - #--------------------------------------------------------------------------
 - def animation?
 -    return@mode != MODE_WAIT
 - end
 - end
 - #===================================================
 - # ▲ CLASS Window_RingMenu Ends
 - #===================================================
 - #===================================================
 - # ▼ CLASS Window_RingMenuStatus Begins
 - #===================================================
 - class Window_RingMenuStatus < Window_Selectable
 - #--------------------------------------------------------------------------
 - # œ ƒIƒuƒWƒFƒNƒg‰Šú‰»
 - #--------------------------------------------------------------------------
 - def initialize
 -    super(204, 64, 232, 352)
 -    self.contents = Bitmap.new(width - 32, height - 32)
 -    self.contents.font.size = $chara_select[5]
 -    refresh
 -    self.active = false
 -    self.index = -1
 - end
 - #--------------------------------------------------------------------------
 - # œ ƒŠƒtƒŒƒbƒVƒ…
 - #--------------------------------------------------------------------------
 - def refresh
 -    self.contents.clear
 -    self.windowskin = RPG::Cache.windowskin($chara_select[4])
 -    self.contents.font.name = $chara_select[0]
 -    self.contents.font.color = text_color($chara_select[1])
 -    @item_max = $game_party.actors.size
 -    for i in0...$game_party.actors.size
 -      x = 80
 -      y = 80 * i
 -      actor = $game_party.actors[i]
 -      draw_actor_graphic(actor, x - 40, y + 80)
 -      draw_actor_name(actor, x, y + 24)
 -    end
 - end
 - #--------------------------------------------------------------------------
 - # œ ƒJ[ƒ\ƒ‹‚Ì‹éŒ`XV
 - #--------------------------------------------------------------------------
 - def update_cursor_rect
 -    if@index < 0
 -      self.cursor_rect.empty
 -    else
 -      self.cursor_rect.set(0, @index * 80, self.width - 32, 80)
 -    end
 - end
 - end
 - #===================================================
 - # ▲ CLASS Window_RingMenuStatus Ends
 - #===================================================
 - #===================================================
 - # ▼ CLASS Game_Map Additional Code Begins
 - #===================================================
 - class Game_Map
 - #Dubealex Addition (from XRXS) to show Map Name on screen
 - def name
 -    $map_infos[@map_id]
 - end
 - end
 - #===================================================
 - # ▲ CLASS Game_Map Additional Code Ends
 - #===================================================
 - #===================================================
 - # ▼ CLASS Scene_Title Additional Code Begins
 - #===================================================
 - class Scene_Title
 - #Dubealex Addition (from XRXS) to show Map Name on screen
 -    $map_infos = load_data("Data/MapInfos.rxdata")
 -    for key in$map_infos.keys
 -      $map_infos[key] = $map_infos[key].name
 -    end
 - end
 - #===================================================
 - # ▲ CLASS Scene_Title Additional Code Ends
 - #===================================================
 - #===================================================
 - # ▼ CLASS Window_Location Begins
 - #===================================================
 - class Window_Location < Window_Base
 - def initialize
 -   super(0, 0, $window_size[0], $window_size[1])
 -    self.contents = Bitmap.new(width - 32, height - 32)
 -    self.contents.font.name = $location_text[0]
 -    self.contents.font.size = $location_text[1]
 -   refresh
 - end
 - def refresh
 -   self.contents.clear
 -   self.windowskin = RPG::Cache.windowskin($window_location_skin)
 -   self.contents.font.color = text_color($location_text[2])
 -   self.contents.draw_text(4, 0, 120, 32, $location_text[3])
 -   self.contents.font.color = text_color($location_text[4])
 -   self.contents.draw_text(4, 32, 120, 32, $game_map.name, 2)
 - end
 - end
 - #===================================================
 - # ▲ CLASS Window_Location Ends
 - #===================================================
 - #===================================================
 - # ▲ Ring Menu - Show Player Location R1 - Ends
 - #===================================================
 
  复制代码
似乎有点长,,,不过效果还是很可观的- - 
那么!给点糖呗      
             本帖来自P1论坛作者1041235896,因Project1站服务器在国外有时候访问缓慢不方便作者交流学习,经联系P1站长fux2同意署名转载一起分享游戏制作经验,共同为国内独立游戏作者共同创造良好交流环境,原文地址: https://rpg.blue/forum.php?mod=viewthread&tid=375980  若有侵权,发帖作者可联系底部站长QQ在线咨询功能删除,谢谢。  |   
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