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[转载发布] Message SFX

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-3 14:35:43 | 显示全部楼层 |阅读模式
    Message SFX, applies beeping sfx into your message box whenever each character is typed and also whenever the user presses OK or Cancel.

    This was my first script ever simple made that might be useful for some, and also might be worth sharing. Wrote it like 3 years ago, forgotten, but i've came back to decide and finally to share it.

    Spoiler: Script
                    Ruby:       
    1. #=============================================================================
    2. # ** Message SFX by NoPiessadface
    3. # ** ver. 1.0
    4. #=============================================================================
    5. module GetSE
    6. #=============================================================================
    7. # ** Edit stuff here
    8. #=============================================================================
    9.   #set this to "false" if you want to edit the SE only in the system database
    10.   #set this to "true" if you want it to be fully costumizable
    11.   Edit = true  
    12.   #choose sound for drawing characters on text
    13.   #This uses the "Cursor" SE in the system database
    14.   SE_Char = [ "Cursor1", 60, 200 ]
    15.    
    16.   #choose sound for processing the text to the next page
    17.   #This uses the "OK" SE in the system database
    18.   SE_Confirm = [ "Cursor2", 80, 100 ]
    19.    
    20.   #choose sound for closing window message or ending the message
    21.   #This uses the "Cancel" SE in the system database
    22.   SE_Close = [ "Cancel1", 80, 100 ]
    23.   #delay on every character is drawn
    24.   Delay = 1
    25. end
    26. class Window_Message < Window_Base
    27.   #--------------------------------------------------------------------------
    28.   # * Normal Character Processing
    29.   #--------------------------------------------------------------------------
    30.   alias NP_SEonMessage_WindowMessage_process_normal_character_wu34     process_normal_character
    31.   def process_normal_character(*args)
    32.     NP_SEonMessage_WindowMessage_process_normal_character_wu34(*args)
    33.     if GetSE::Edit == true
    34.       RPG::SE.new( *GetSE::SE_Char ).play
    35.     else
    36.       Sound.play_cursor
    37.     end
    38.     if Input.repeat?(:C) | Input.repeat?(:D)
    39.       wait (0)
    40.     else
    41.       wait( *GetSE::Delay )
    42.     end
    43.   end
    44.   #--------------------------------------------------------------------------
    45.   # * New Page
    46.   #--------------------------------------------------------------------------
    47.   alias NP_SEonMessage_WindowMessage_new_page_oief    new_page
    48.   def new_page(*args)
    49.     if GetSE::Edit == true
    50.       RPG::SE.new( *GetSE::SE_Confirm ).play
    51.     else
    52.       Sound.play_ok
    53.     end
    54.     NP_SEonMessage_WindowMessage_new_page_oief(*args)
    55.   end
    56.   #--------------------------------------------------------------------------
    57.   # * Close Window
    58.   #--------------------------------------------------------------------------
    59.   alias NP_SEonMessage_WindowMessage_close_o3ie     close
    60.   def close
    61.     if GetSE::Edit == true
    62.       RPG::SE.new( *GetSE::SE_Close ).play
    63.     else
    64.       Sound.play_cancel
    65.     end
    66.     NP_SEonMessage_WindowMessage_close_o3ie()
    67.   end
    68. end
    复制代码




    本贴来自国际rpgmaker官方论坛作者:NoPiessadface处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/message-sfx.183548/
    天天去同能,天天有童年!
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