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[转载发布] State Add/Remove Commands

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    灌水之王

    发表于 2026-8-3 14:12:52 | 显示全部楼层 |阅读模式
    State Add/Remove Commands v1.01
    Shaz

    Introduction
    This script lets you enter RGSS script commands to be run when a state is added or removed. Like calling a common event when a state is added, or setting one state to be replaced by another after a certain number of turns.

    Versions
    Spoiler                Code:       
    1. 1.01  26 May 14  Fix issue with + sign in regular expressions
    复制代码






    Features
    - Make something happen when a state is removed.
    - Multiple commands may be run for a single state.

    How to Use
    Paste the script into a new slot below Materials.
    In a state's note box, enter onadd: command or onremove: command, where command is any valid RGSS script command.
    If a command requires more than will fit in the note box, allow it to wrap to the next line automatically - do NOT use the enter key to go to a new line.
    Anything from onadd: or onremove: to the next manual line break will be executed.
    You may have several onadd: or onremove: commands for a single state.

    Script
    Get it here

    Examples
    If you want to call common event 8 when a state is added, enter the following as the note:


     
                    Code:       
    1. onadd: $game_temp.reserve_common_event(8)
    复制代码

    If you want state 16 to be added when state 15 is removed (replace one state with another), enter the following into the note of state 15:
                    Code:       
    1. onremove: add_state(16)
    复制代码

    If you want to add a new state when state 20 is removed, and that new state will be 21 if the battler’s hp is 50% or higher, and 22 if lower, enter the following into the note of state 20 (allow it to wrap automatically)
                    Code:       
    1. onremove: if hp_rate < 0.5; add_state(20); else; add_state(21); end;
    复制代码

    You could also enter this to achieve the same thing:
                    Code:       
    1. onremove: add_state(hp_rate < 0.5 ? 20 : 21)
    复制代码

    Feel free to provide a scenario in the comments, and I will give you the command you should use. Game_Interpreter is a good place to look, and any of the properties or methods in Game_Battler or Game_BattlerBase can be used.

    FAQ



    Credit and Thanks
    - Shaz

    Author's Notes
    Free to use in commercial games. Please give credit.


    本贴来自国际rpgmaker官方论坛作者:Shaz处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/state-add-remove-commands.18593/
    天天去同能,天天有童年!
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