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[转载发布] KMustSurvive ACE

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    灌水之王

    发表于 2026-8-3 13:20:32 | 显示全部楼层 |阅读模式
    KMustSurvive ACE

    by Kyonides


    Introduction

    When I played Breath of Fire II back in the days, I noticed that there was a village where fights were a bit different. There you had to rescue the villagers by not killing them but just the scorpions that controlled them. You were still able to kill the people but it was not recommended.

    This scriptlet would let the battle :editor: script :judge: judge the end result of the battle without any external interference. This means that you will not be in a dire need to keep checking your enemies' current HP every single turn via event commands!


    Script Calls

                    Ruby:       
    1. $game_troop.must_survive(EnemyIndex, MinimumHP%)
    复制代码

                    Ruby:       
    1. $game_troop.must_survive(EnemyIndex, MinimumHP%, MaximumHP%)
    复制代码


    There no MaxHP% is just the same as 100% of its HP.

    The Script

                    Ruby:       
    1. # * KMustSurvive ACE * #
    2. #   Scripter : Kyonides Arkanthes
    3. #   v1.0.1 - 2025-08-31
    4. # This scriptlet allows you to set any enemy as some sort of victim that should
    5. # be rescued during battle by NOT KILLING the victim!
    6. # No event command will be needed during battle!
    7. # This is a very simplistic approach to a feature in Breath of Fire II where
    8. # you were supposed to kill the scorpion but not the villager.
    9. # * Script Call * #
    10. # - Warning: Both HP% parameters should be Integers.
    11. #            If no maximum percent is entered, it will be equal to 100%
    12. # $game_troop.must_survive(EnemyIndex, MinimumHP%)
    13. # $game_troop.must_survive(EnemyIndex, MinimumHP%, MaximumHP%)
    14. class Game_Unit
    15.   def alive?
    16.     members.any? {|m| m.alive? }
    17.   end
    18. end
    19. class Game_Troop
    20.   alias :kyon_must_survive_gm_trp_init :initialize
    21.   attr_reader :survivors
    22.   def initialize
    23.     kyon_must_survive_gm_trp_init
    24.     @survivors = {}
    25.   end
    26.   def must_survive(enemy_index, min_percent, max_percent=100)
    27.     @survivors[enemy_index - 1] = [min_percent.to_i, max_percent.to_i]
    28.   end
    29.   def enemies_alive
    30.     members.select {|e| e.alive? }
    31.   end
    32.   def few_survivors?
    33.     enemies_alive.size < @survivors.size
    34.   end
    35.   def only_survivors?
    36.     list = enemies_alive.map {|e| e.index }
    37.     list.sort == @survivors.keys.sort
    38.   end
    39.   def survivors_with_enough_hp?
    40.     enemies_alive.each do |e|
    41.       percent = e.hp * 100 / e.mhp
    42.       return false unless percent.between?(*@survivors[e.index])
    43.     end
    44.     true
    45.   end
    46. end
    47. class << BattleManager
    48.   alias :kyon_must_survive_btlman_judge :judge_win_loss
    49.   alias :kyon_must_survive_btlman_blt_end :battle_end
    50.   def judge_win_loss
    51.     if $game_troop.survivors.empty?
    52.       kyon_must_survive_btlman_judge
    53.     else
    54.       judge_enemy_survivors
    55.     end
    56.   end
    57.   def judge_enemy_survivors
    58.     return false unless @phase
    59.     return process_abort if $game_party.members.empty? or aborting?
    60.     return process_defeat if $game_party.all_dead?
    61.     return process_defeat if $game_troop.few_survivors?
    62.     return false unless $game_troop.only_survivors?
    63.     if $game_troop.survivors_with_enough_hp?
    64.       return process_victory
    65.     else
    66.       return process_defeat
    67.     end
    68.   end
    69.   def battle_end(result)
    70.     $game_troop.survivors.clear
    71.     kyon_must_survive_btlman_blt_end(result)
    72.   end
    73. end
    复制代码




    Terms & Conditions

    Free for use in ANY game.

    Due credit is mandatory.
    Please include the URL of the website or forum where you found this script in your credits file.
    That's it!



    本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/kmustsurvive-ace.165933/

    本帖子中包含更多资源

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