Equipment Durability Ver. 1.06
Selchar
Introduction
This script allows for giving weapons and armor durability, and either destroying or just unequiping them when that durability reaches 0.
Features
- Adds Weapon durabilty, reduced with each successful attack/skill
- Adds Armor durabilty, reduced when hit by chance of your choice.
- Can destroy or just unequip at 0 durability for selling/repairing.
How to Use
Place the script below ▼ Materials, below Tsukihime's Instance Items, but above ▼ Main Process. Use the provided notetags to designate which weapons use durability feature.
Script
>Required<
Weapon Durability
Armor Durability
Repair Equip Scene
Weapon Durability Armthrift Rate
FAQ
Q: What are the terms of use?
A: My terms are, anything goes, while the terms for Tsukihime's scripts can be found
here
Credit and Thanks
- Selchar
- Tsukihime for the Instance Items Base
Updates
1/7/14: Added notetag to transform 0 durability equip into something else when destroy_broken_weapon is false.
1/8/14: Moved some methods, small change to weapon break message.
1/11/14: Improved Flexibility of code, added
<skill durability mod x: y> notetag, adjusted price based on durability
1/12/14: Fixed durability prices when leveling weapon.
1/16/14: Compatibility with new Instance Items, Add Armor Durability, add Repair Equip Scene
本贴来自国际rpgmaker官方论坛作者:Selchar处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/equipment-durability.22011/