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[转载发布] Equipment Durability

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    灌水之王

    发表于 2026-8-3 11:09:30 | 显示全部楼层 |阅读模式
    Equipment Durability Ver. 1.06
    Selchar

    Introduction
    This script allows for giving weapons and armor durability, and either destroying or just unequiping them when that durability reaches 0.

    Features
    - Adds Weapon durabilty, reduced with each successful attack/skill
    - Adds Armor durabilty, reduced when hit  by chance of your choice.
    - Can destroy or just unequip at 0 durability for selling/repairing.

    How to Use
    Place the script below ▼ Materials, below Tsukihime's Instance Items, but above ▼ Main Process. Use the provided notetags to designate which weapons use durability feature.

    Script
    >Required<
    Weapon Durability
    Armor Durability

    Repair Equip Scene

    Weapon Durability Armthrift Rate

    FAQ
    Q: What are the terms of use?
    A: My terms are, anything goes, while the terms for Tsukihime's scripts can be found here

    Credit and Thanks
    - Selchar
    - Tsukihime for the Instance Items Base

    Updates
    1/7/14: Added notetag to transform 0 durability equip into something else when destroy_broken_weapon is false.
    1/8/14: Moved some methods, small change to weapon break message.
    1/11/14: Improved Flexibility of code, added <skill durability mod x: y> notetag, adjusted price based on durability
    1/12/14: Fixed durability prices when leveling weapon.
    1/16/14: Compatibility with new Instance Items, Add Armor Durability, add Repair Equip Scene



    本贴来自国际rpgmaker官方论坛作者:Selchar处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/equipment-durability.22011/
    天天去同能,天天有童年!
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