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[转载发布] Spell Charge System

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-3 10:31:22 | 显示全部楼层 |阅读模式
    Spell Charge System v1.02
    Roninator2


    Introduction
    This script introduces a spell charge system similar to that from Final Fantasy 1

    Features
    Configure the script to use the included hash array or use note tags in the classes.
    Specify how many charges that can be learned and when or note tags will use pattern specified
    Configure options and specify if normal skills are to be used as well
    Each script is intended to work with the others as a complete system
    Not using the shop or battle scripts would require you to integrate those capabilities into your game yourself.

    Note
    This was designed for the default system at 640 x 480 resolution.
    If you use this with other scripts and encounter a problem, please describe the issue with an image or error code.
    Compatibility patches can be made if I am able.
    Fixed bugs thanks to @ydoolb

    Images
    Spoiler: Images
    [/quote]

    How to Use
    Place below Materials and above main.
    Must be in order if using them in individual script slots

    Download
    Spoiler: scripts[quote]here
    here
    here
    Terms and Credits
    Follow the original Authors terms of use where applicable
       - When not made by me (Roninator2)
    Free for all uses in RPG Maker except nudity
    Anyone using this script in their project before these terms
    were changed are allowed to use this script even if it conflicts
    with these new terms. New terms effective 03 Apr 2024
    No part of this code can be used with AI programs or tools
    Credit must be given


    本贴来自国际rpgmaker官方论坛作者:Roninator2处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/spell-charge-system.165766/

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