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[转载发布] State Duration Rates

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-3 08:39:00 | 显示全部楼层 |阅读模式
    State Duration Rates


            by lilyWhite


            While VX Ace allows you to modify individual characters' chance of being afflicted by states, there is no way by default to allow modifiers on how long a state lasts. This script allows you to use element rates as modifiers on the duration of states. This is completely independent of the rate of inflicting the state, so this can be used, for example, to have enemies that are easily afflicted by a state but shake it off quickly or enemies that are difficult to land a state on but have it last a very long time.


            To use, add this notetag to the state notes, where "x" is the number of the element rate you wish to use for the state:

                    Code:       
    1. <stateelem: x>
    复制代码


            Then simply assign the element rate as normal. (i.e. >100% = longer duration, <100% = shorter duration)


    Free for use in any commercial or non-commercial project! Credit to "lilyWhite"; I reserve the right to be slightly miffed if you get the capitalization wrong. :3


            The script is within the spoiler below. Just copy into the Script Editor—no configuration required!

    Spoiler                Code:       
    1. =begin
    2.   = State Duration Rates, by lilyWhite =
    3.   This simple little script allows you to use element rates as a modifier to
    4.   the duration of states.
    5.   
    6.   To use, add this notetag to the state:
    7.   
    8.     <stateelem: x>
    9.    
    10.   where x is the number of the element rate you wish to assign to the state.
    11.   Then simply assign the relevant element rate to whatever as usual. The
    12.   resulting duration rounds to the nearest number, up or down.
    13.   
    14.   Usage: Free to use in any commercial or non-commercial project! Credit to
    15.   "lilyWhite"; I reserve the right to be slightly miffed if you get the
    16.   capitalization wrong. :3
    17.    
    18. =end
    19. class Game_Battler < Game_BattlerBase
    20.   #--------------------------------------------------------------------------
    21.   # * Alias reset_state_counts
    22.   #--------------------------------------------------------------------------
    23.   alias elem_rate_state_counts reset_state_counts
    24.   def reset_state_counts(state_id)
    25.     elem_rate_state_counts(state_id)
    26.     state = $data_states[state_id]
    27.     if stateelem(state)
    28.       @state_turns[state_id] = (@state_turns[state_id] * element_rate(stateelem(state))).round
    29.       @state_steps[state_id] = (@state_steps[state_id] * element_rate(stateelem(state))).round
    30.     end
    31.   end
    32.   
    33.   #--------------------------------------------------------------------------
    34.   # * Get State Element Rate
    35.   #--------------------------------------------------------------------------
    36.   def stateelem(state)
    37.     if state.note =~ /<stateelem: (\d+)>/i
    38.        return $1.to_i
    39.     end
    40.   end
    41. end
    复制代码








    本贴来自国际rpgmaker官方论坛作者:stupid enough to like FF13处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/state-duration-rates.58920/
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