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[转载发布] KTitleUpdate ACE

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    灌水之王

    发表于 2026-8-3 08:05:02 | 显示全部楼层 |阅读模式
    KTItleUpdate ACE

    by Kyonides


    Introduction


    Well, I think the title is pretty much self descriptive but here we go!

    Did you ever need to dynamically change your Title Scene but couldn't do it on your own?
    Then use this scriptlet and you will be able to do it by yourself!

    This is NOT a Plug and Play Script, yet, it will work from the very beginning if you are using the default assets in your game project.


    Please read the instructions embedded in my script.

                    Ruby:       
    1. # * KTitleUpdate ACE * #
    2. #   Scripter : Kyonides Arkanthes
    3. #   2023-06-16
    4. # This scriptlet lets you change the Background and Foreground Titles of your
    5. # game project based on the value of a predefined Game Variable.
    6. # You must configure 7 CONSTANTS to tell it which Title will be displayed on
    7. # screen at that specific point.
    8. # * Warning! * #
    9. # If you don't use the Scene_End menu scene, delete that part from this script.
    10. module KTitleUpdate
    11.   # For the Game's Root Save Directory the String might be "Save*"
    12.   # For a Custom Save Directory the String might be "CustomDir/Save*"
    13.   DIR_N_SAVE_FILENAME = "Save*"
    14.   TITLE_VAR_ID = 1
    15.   # Load Data Types: :var_max or :recent
    16.   LOAD_DATA_TYPE = :var_max
    17.   USE_BACKGROUNDS = true
    18.   USE_FOREGROUNDS = true
    19.   # Manually List All of Your Background and Foreground Titles
    20.   BACKGROUNDS = ["Book", "Fountain", "Island", "Sword"]
    21.   FOREGROUNDS = ["Metal", "Heroes", "Mist", "Mountains"]
    22.   extend self
    23.   def sort_save_files
    24.     Dir[DIR_N_SAVE_FILENAME].sort
    25.   end
    26.   def find_bg_fg(index)
    27.     [BACKGROUNDS[index], FOREGROUNDS[index]]
    28.   end
    29. end
    30. module DataManager
    31.   extend self
    32.   attr_accessor :titles, :total_save_files
    33.   def load_vars_only(fn)
    34.     File.open(fn, "rb") do |file|
    35.       Marshal.load(file)
    36.       data = Marshal.load(file)
    37.       variables = data[:variables]
    38.       @titles << variables[KTitleUpdate::TITLE_VAR_ID]
    39.       @make_times << File.mtime(fn) rescue Time.at(0)
    40.     end
    41.   end
    42.   def check_save_files
    43.     @titles = []
    44.     @make_times = []
    45.     filenames = KTitleUpdate.sort_save_files
    46.     filenames.each {|fn| load_vars_only(fn) }
    47.     @total_save_files = filenames.size
    48.   end
    49.   def highest_titles
    50.     KTitleUpdate.find_bg_fg(@titles.max - 1)
    51.   end
    52.   def latest_titles
    53.     time_max = @make_times.max
    54.     title_index = @make_times.index(time_max)
    55.     title_index = @titles[title_index] - 1
    56.     KTitleUpdate.find_bg_fg(title_index)
    57.   end
    58.   def default_title?
    59.     @titles.empty? or @titles.max == 0
    60.   end
    61.   check_save_files
    62. end
    63. class Scene_Title
    64.   alias :kyon_title_change_scn_ttl_create_backgr :create_background
    65.   def create_background
    66.     if DataManager.default_title?
    67.       kyon_title_change_scn_ttl_create_backgr
    68.     else
    69.       custom_background
    70.     end
    71.   end
    72.   def custom_background
    73.     case KTitleUpdate::LOAD_DATA_TYPE
    74.     when :var_max
    75.       background, foreground = DataManager.highest_titles
    76.     when :recent
    77.       background, foreground = DataManager.latest_titles
    78.     end
    79.     @sprite1 = Sprite.new
    80.     @sprite1.bitmap = Cache.title1(background)
    81.     @sprite2 = Sprite.new
    82.     @sprite2.z = 25
    83.     @sprite2.bitmap = Cache.title2(foreground)
    84.     center_sprite(@sprite1)
    85.     center_sprite(@sprite2)
    86.   end
    87. end
    88. class Scene_End
    89.   alias :kyon_title_change_scn_end_comm_ttl :command_to_title
    90.   def command_to_title
    91.     kyon_title_change_scn_end_comm_ttl
    92.     DataManager.check_save_files
    93.   end
    94. end
    复制代码




    Side Note

    Usually, I would not make this kind of simple scripts, still, an unknown forumer was desperate to get another one work the way he expected and it made me flex my scripting muscles once again.

    Terms & Conditions

    Free for use in any game
    Due credit is optional but appreciated.
    That's it!


    本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/ktitleupdate-ace.158410/

    本帖子中包含更多资源

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