ArmorKlass ACE
by Kyonides Arkanthes
Introduction
Change your Hero's class by changing his Body Armor!
Setup Process
You will need to define a Default Class for the Hero.
All body armors should be available for everybody.
VX & ACE
Leave a very specific note in all of the existing body armors!
XP
Set the Range of Valid Element IDs that represent all of the available Classes!
ACE Script
Ruby:
# * ArmorKlass ACE * # # Scripter : Kyonides Arkanthes # 2023-01-02 # Change a Hero's Class by changing his Body Armor! # You will need to define a Default Class for the Hero. # All body armors should be available for everybody. # * Armor Note - N stands for a Class ID. # <class id: N> module ArmorKlass REGEX = /<class id: (\d+)>/i DEFAULT_CLASS_ID = 1 end class Game_Actor alias :kyon_armor_klass_gm_actor_ch_eq :change_equip alias :kyon_armor_klass_gm_actor_force_ch_eq :force_change_equip alias :kyon_armor_klass_gm_actor_disc_eq :discard_equip def set_equip_class(slot_id, item, force=nil) return if force.nil? and (item.nil? or slot_id != 3) item.note[ArmorKlass::REGEX] unless force klass_id = $1 ? $1.to_i : ArmorKlass::DEFAULT_CLASS_ID change_class(klass_id) if @class_id != klass_id end def change_equip(slot_id, item) kyon_armor_klass_gm_actor_ch_eq(slot_id, item) set_equip_class(slot_id, item) end def force_change_equip(slot_id, item) kyon_armor_klass_gm_actor_force_ch_eq(slot_id, item) set_equip_class(slot_id, item) end def discard_equip(item) kyon_armor_klass_gm_actor_disc_eq(item) set_equip_class(slot_id, item, true) if slot_id == 3 end end 复制代码
Terms & Conditions
Free for use anywhere.
Just mention me in your game credits.
I really hope this won't be the only script of mine that you will include in your game project.
本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/armorklass-ace.153719/