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[转载发布] Event Position: Fine Tuning

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-2 16:53:35 | 显示全部楼层 |阅读模式
    Eventing: Fine Tuning v3.2
    By V.M.

    Introduction
    You know what's boring? Having to conform to the guidelines set before you!
    Really though, this adds a feature to fine tune the x, y position of an event's sprite through a script call in set move route

    And now more!!
    Now you can set the rotation, hue, zoom, as well as mirror effect or rotation of events!
     
    And even more... waypoints and fades and self_switches and more!
    And yet more.. like special jump and move commands that just make cutscenes easier

    Features
    - Fine tune the x, y position of an event's sprite through a script call
    - Set rotation, hue, zoom, mirror effect, or rotation of events as well!
    - Set move routes using waypoints
    - Easily fade in and out events, change self_switches from within set move route, or randomly teleport

    Screenshots
    You should look at these, really


    SpoilerLonely Couple Before:




    Happy Couple After:




    Typical Boring Line Up:




    Fine Tuned Boring Line Up:




    Stupid Stool:




    Good Stool:






    How to Use
    Place script in.
    In any set move route command, use the script calls listed in the script usage section

    Demo
    A project with a single map showing several of the endless uses for this script! Isn't that fancy?
    You can download it here: Download (v3.1)

    Script
    Convenient Pastebin: Here

    FAQ
    None At The Moment

    Credit and Thanks
    - By V.M. of D.T.
    - Free to use in any project with credit given

    Author's Notes
    Nothing now.


    本贴来自国际rpgmaker官方论坛作者:Vlue处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/event-position-fine-tuning.1283/

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