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[转载发布] Player Movement Speed

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  • TA的每日心情
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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-2 14:43:27 | 显示全部楼层 |阅读模式
    Although there are other scripts and ways to increase the player speed, all available methods would break the in game event movement speed. So I ended up making a new script that lets you change the global speed of the main character while respecting the speed changes in events (if no speed is declared during event, character will move at engine default, speed 4).

                    Ruby:       
    1. =begin
    2. ===============================================================================
    3. Dash and Walking speed plus (by Zero_G)
    4. Version: RGSS3
    5. ===============================================================================
    6. == Description ==
    7. This plugin changes the main character default walking (and dash) speed, by
    8. default it increases it by one level.
    9. -Walking speed during events is respected.
    10. -Followers will also change speed.
    11. + Speed Settings:
    12. Slow: 3
    13. Normal: 4
    14. Fast: 5
    15. == Terms of Use ==
    16. - Free for use in non-commercial projects with credits
    17. - Free for use in commercial projects
    18. - Please provide credits to Zero_G
    19. == Credits ==
    20. -CACAO, for the followers part
    21. == Usage ==
    22. Just add the plugin.
    23. == Changelog ==
    24. v2.0
    25. - Character will move at normal speed in events
    26. - Follower character fix
    27. -------------------------------------------------------------------------------
    28. =end
    29. module ZERO
    30.     MOVE_SPEED = 5
    31. end
    32. class Game_Player < Game_Character
    33.   @@duringEvent = 0
    34.   # Determine if walking during event
    35.   def process_move_command(command)
    36.      @@duringEvent = 1
    37.     super
    38.    end
    39.    # Determine if walking via inputs
    40.    def normal_walk?
    41.     if @vehicle_type == :walk && !@move_route_forcing
    42.       @@duringEvent = 0
    43.       return true
    44.     else
    45.       return false
    46.     end
    47.   end
    48.   # Cange character speed
    49.   def real_move_speed
    50.     return @move_speed + (dash? ? 1 : 0) if @@duringEvent == 1
    51.     return ZERO::MOVE_SPEED + (dash? ? 1 : 0)
    52.   end
    53. end
    54. # Handle followers
    55. class Game_Follower
    56.   # Cancel Distance traveled by frame
    57.   def distance_per_frame
    58.     @preceding_character.distance_per_frame
    59.   end
    60. end
    复制代码




    本贴来自国际rpgmaker官方论坛作者:Zero_G处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/player-movement-speed.127064/
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