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[转载发布] KEndure ACE

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    灌水之王

    发表于 2026-8-2 14:36:05 | 显示全部楼层 |阅读模式
    KEndure ACE

    by Kyonides Arkanthes



    Introduction

    Use note tags to implement some Endure or Sturdy kind of passive skill or state.
    You're free to define how many HP the hero or monster will get in return for surviving.
    Since it's a state, its effects will definitely wear off at some point.
    You may only take advantage of this feature once per battle.
    Please follow the script instructions and set STATE_ID constat to your chosen State ID.

    Download the DEMO


    Script Section

                    Code:       
    1. # * KEndure ACE
    2. #   Scripter : Kyonides Arkanthes
    3. #   2020-08-04
    4. # This scriptlet allows you to set Endure like states in your games!
    5. # Your hero will not die for n turns.
    6. # If he's cursed, he won't be able to get healed.
    7. # * Note Tags * #
    8. # -endure 25-      # 25 will be the hero's new HP
    9. # -endure 1 curse- # 1 HP and cannot heal
    10. # * Toggle Hero's No Heal Curse In Game - Position 0 through MAX
    11. # $game_party.members[Position].endure_no_heal = true # Or false
    12. module KEndure
    13.   STATE_ID = 26
    14.   HEAL_REMOVE_ENDURE = true # Remove Endure after being healed?
    15. end
    16. class Game_Battler
    17.   alias :kyon_endure_gm_battler_hp :hp=
    18.   alias :kyon_endure_gm_battler_obe :on_battle_end
    19.   def no_endure?(nhp) nhp > @endure_hp and KEndure::HEAL_REMOVE_ENDURE end
    20.   def hp=(nhp)
    21.     if nhp < 1
    22.       return @hp if state?(KEndure::STATE_ID)
    23.       if !@used_endure and @endure_hp != 0
    24.         add_state(KEndure::STATE_ID)
    25.         @used_endure = true
    26.         return @hp = [@endure_hp, mhp].min
    27.       end
    28.     end
    29.     return @hp if @endure_no_heal
    30.     remove_state(KEndure::STATE_ID) if no_endure?(nhp)
    31.     kyon_endure_gm_battler_hp(nhp)
    32.   end
    33.   def on_battle_end
    34.     kyon_endure_gm_battler_obe
    35.     @used_endure = nil
    36.   end
    37.   def parse_endure_note(note)
    38.     note = note[/-endure \w+-/i] || ''
    39.     @endure_hp = note.scan(/\d+/)[0].to_i
    40.     @endure_no_heal = true if note[/curse/i]
    41.   end
    42.   attr_accessor :endure_hp, :used_endure, :endure_no_heal
    43. end
    44. class Game_Actor
    45.   alias :kyon_endure_gm_actor_init :initialize
    46.   def initialize(actor_id)
    47.     kyon_endure_gm_actor_init(actor_id)
    48.     parse_endure_note($data_actors[@actor_id].note)
    49.   end
    50. end
    51. class Game_Enemy
    52.   alias :kyon_endure_gm_enemy_init :initialize
    53.   def initialize(index, enemy_id)
    54.     kyon_endure_gm_enemy_init(index, enemy_id)
    55.     parse_endure_note($data_enemies[enemy_id].note)
    56.   end
    57. end
    复制代码


    Terms & Conditions

    Free for use in any game.
    Include my nickname in your game credits. Mention this forum as well.


    本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/kendure-ace.124924/
    天天去同能,天天有童年!
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