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[转载发布] Falcao Pearl ABS Liquid Exp Patch

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-2 12:53:14 | 显示全部楼层 |阅读模式
    Falcao Pearl ABS Liquid Exp Patch

    ▼ Description
    This script fixes the issue of exp on Falcao Pearl ABS Liquid v.3 where some scripts are not compatible with falcao pearl abs because the method of calculating Exp and gold in falcao pearl abs is different from the original battle system. This script is also compatible with Theo Allen's Difficulty Settings script. now difficulty can affect Exp and Gold that are dropped by enemies. And now  players can use Sp-Parameters EXR to calculate the Exp rate of the actor / class / weapon / armor / state.
    ▼ Script
    Spoiler                Code:       
    1. #===============================================================================
    2. # * Falcao Pearl ABS Liquid v.3 Exp Patch
    3. #===============================================================================
    4. # Author: IneptAttorney
    5. # Date: 11 January 2020
    6. # Required: Falcao Pearl ABS Liquid v.3
    7. #           Theolized Difficulty Settings (Optional)
    8. #...............................................................................
    9. # * Description
    10. #   This script fixes the issue of exp on Falcao Pearl ABS Liquid v.3 where some
    11. #   scripts are not compatible with falcao pearl abs because the method of
    12. #   calculating Exp and gold in falcao pearl abs is different from the original
    13. #   battle system.
    14. #   This script is also compatible with Theo Allen's Difficulty Settings script.
    15. #   now difficulty can affect Exp and Gold that are dropped by enemies.
    16. #   And now  players can use Sp-Parameters EXR to calculate the Exp rate of the
    17. #   actor / class / weapon / armor / state.
    18. #...............................................................................
    19. # * Installation
    20. #   Copy-paste this script to your project Script Editor. Place below Script
    21. #   Falcao Pearl ABS Liquid v.3
    22. #   if you use the Theo Allen's Difficulty Settings, place this script below it.
    23. #   and above ▼ Main Process.
    24. #...............................................................................
    25. # * Instruction
    26. #   This script is plug n play. but you can set the configuration below.
    27. #   To set the Exp rate you can use default features for EXR Sp-Parameters.
    28. #...............................................................................
    29. $imported = {} if $imported.nil?
    30. $imported["InptAttrny-ExpPatch"] = true
    31. #...............................................................................
    32. # * Configuration
    33. #...............................................................................
    34. module INPTATTRNY
    35.   module PEARLEXP
    36.     CURRENCY_UNIT = 'Gold' # The text that will be displayed when the player or
    37.                            # followers gained gold.
    38.                           
    39.     EXP_DECIMAL = false    # false to draw Exp gained in decimal numbers.
    40.                            # true to draw Exp gained in integers.
    41.   end
    42. end
    43. #!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    44. #        Don't edit the text below! or your PC will burn up! 0=0)
    45. #!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    46. #===============================================================================
    47. if $imported["Theo-DiffSetting"] = true
    48. class Game_Enemy < Game_Battler
    49. #===============================================================================
    50.   #--------------------------------------------------------------------------
    51.   # * Calculate Total Experience
    52.   #--------------------------------------------------------------------------
    53.   alias theolized_exp_total exp
    54.   def exp
    55.     check_var ? theolized_exp_total*@diff_hash[var_value][8]/100 : theolized_exp_total
    56.   end
    57.   #--------------------------------------------------------------------------
    58.   # * Calculate Total Gold
    59.   #--------------------------------------------------------------------------
    60.   alias theolized_gold_total gold
    61.   def gold
    62.     check_var ? theolized_gold_total*@diff_hash[var_value][9]/100 : theolized_gold_total
    63.   end
    64.   end
    65. end
    66. #===============================================================================
    67. class Game_Event < Game_Character
    68. #===============================================================================
    69.   #--------------------------------------------------------------------------
    70.   # * Kill_enemy
    71.   #--------------------------------------------------------------------------
    72.   def kill_enemy
    73.     @secollapse = nil
    74.     @killed = true
    75.     @priority_type = 0 if @deadposee
    76.     gain_exp
    77.     gain_gold
    78.     $game_player.followers.each do |follower|
    79.       next if follower.actor.nil?
    80.       etext = 'Exp '  + follower.actor.gained_exp.to_s if @enemy.exp > 0
    81.       follower.pop_damage("#{etext}") if etext
    82.     end
    83.     g_exp = $game_player.actor.gained_exp
    84.     etext = 'Exp '  + g_exp.to_s if g_exp > 0
    85.     gtext = INPTATTRNY::PEARLEXP::CURRENCY_UNIT + @enemy.gold.to_s if @enemy.gold > 0
    86.     $game_player.pop_damage("#{etext} #{gtext}") if etext || gtext
    87.     make_drop_items
    88.     run_assigned_commands
    89.   end
    90.   #-------------------------------------------------------------------------
    91.   # * gain_exp
    92.   #-------------------------------------------------------------------------
    93.   def gain_exp
    94.     $game_party.all_members.each do |actor|
    95.       actor.gained_exp = actor.exp_from_enemy(@enemy)
    96.       actor.gain_exp(actor.gained_exp)
    97.     end
    98.   end
    99. end
    100. #===============================================================================
    101. class Game_Actor < Game_Battler
    102. #===============================================================================
    103.   #-------------------------------------------------------------------------
    104.   # * gained_exp
    105.   #-------------------------------------------------------------------------
    106.   def gained_exp=(exp)
    107.     if INPTATTRNY::PEARLEXP::EXP_DECIMAL == false
    108.       @gained_exp = (exp * exr).truncate
    109.     else
    110.       @gained_exp = (exp * exr)
    111.     end
    112.   end
    113. end
    复制代码






    ▼ Credits


    • Enterbrain
    • Ineptattorney
    • Falcao
    • Theo Allen



    本贴来自国际rpgmaker官方论坛作者:IneptAttoney处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/falcao-pearl-abs-liquid-exp-patch.117154/
    天天去同能,天天有童年!
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