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[转载发布] Layered States

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    灌水之王

    发表于 2026-8-2 12:30:19 | 显示全部楼层 |阅读模式
    Credits: Harosata

    Terms of Use:  Free To Use, though a spot on the credit roll would be nice.  

    Here's a script if you want to layer some of your states like a sandwich.  Think of this like Himework's Permanent States and Neon Black's Stacking States having a well-behaved baby.

    Okay, let me give you a better example.  Barrier States (tagged with <LayerState>) will go into one array while your normal states do their own business.  The latest layered state plus other layered <LayerActive> states  will give you a multiplicative boost, though only the latest layered state will be affected by sources of removals.  You can also add on other tags to change when you can apply these states, for example, adding on Level 2 Barriers when you have Level 1 Barriers present.  Also features <LayerPurge> if you care little about the stacking feature.

    While this script is affected by adding/removing states normally, the Layered States were designed not to be removed on Death (unless you use <LayerPurgeDeath>).

                    Ruby:       



    本贴来自国际rpgmaker官方论坛作者:Harosata处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/layered-states.116528/

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