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[转载发布] Quicksave Command

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    灌水之王

    发表于 2026-8-2 11:11:16 | 显示全部楼层 |阅读模式
    Quicksave v.1.3.1

    Cryranos



    Introduction

    This script recreates the functionality in many RPGs on handheld systems, where the player can save and quit their game at any time, and upon restarting, they will be prompted to either load the file or to delete it and return to the title screen.  If they load it, it is deleted.

    Features

    -Replicates the autosave feature found in handheld RPGs.

    -Can add autosave to the menu.

    -Can bind autosave to a key.

    -Can change directory to which the file is saved.

    Screenshots

    None.

    How to Use

    Install the script and edit the module.

    Demo

    Not necessary.

    Script

    The most up-to-date version will always be available here on my personal pastebin.

    Patches

    JV Master Script's Skip Title
    SpoilerReplace class Scene_QuickLoadTitle with the following:
                    Code:       
    1. class Scene_QuickLoadTitle < Scene_Title
    2. def start
    3.         SceneManager.clear
    4.         Graphics.freeze
    5.         create_command_window
    6.         create_help_window
    7. end
    8. def help_window_text
    9.         CryQuicksave::QSVLoad
    10. end
    11. def create_command_window
    12.         @command_window = Window_QuicksaveCommand.new
    13.         @command_window.set_handler(:confirm,    method(:command_quickload))
    14.         @command_window.set_handler(:decline, method(:command_decline))
    15.         @command_window.set_handler(:cancel,    method(:return_scene))
    16. end
    17. def create_help_window
    18.         @help_window = Window_Help.new(2)
    19.         @help_window.set_text(help_window_text)
    20. end
    21. def command_quickload
    22.         close_command_window
    23.         DataManager.quickload_game
    24.         Sound.play_load
    25.         fadeout_all
    26.         $game_system.on_after_load
    27.         SceneManager.goto(Scene_Map)
    28. end
    29. def command_decline
    30.         DataManager.dispose_quicksave
    31.         DataManager.setup_new_game
    32.         $game_map.autoplay
    33.         SceneManager.goto(Scene_Map)
    34. end
    35. def return_scene
    36.     fadeout_all
    37.     SceneManager.exit
    38. end
    39. end
    复制代码






    CRBeam's IBG Flash Screen/Skip Title V2.0
    SpoilerReplace module SceneManager with the following:
                    Code:       
    1. module SceneManager
    2.   def self.first_scene_class
    3.    if $BTEST
    4.      Scene_Battle
    5.    elsif DataManager.quicksave_file_exists?
    6.      Scene_QuickLoadTitle
    7.    else
    8.      IBG_PT#Scene_Title
    9.    end
    10.   end
    11. end
    复制代码






    Credit and Thanks

    - Cryranos, author.
    - Acezon, for patch for JV Master Script's Skip Title
    - Roninator2, for patch for CRBeam's IBG Flash Screen/Skip Title V2.0

    Author's Notes

    It is unlikely to be compatible with any script that alters SceneManager.first_scene_class, but other than that, it should be highly compatible.

    You are free to use this in any project, free or commercial, so long as I am credited and receive a free or discounted copy of any finished product.


    本贴来自国际rpgmaker官方论坛作者:Cryranos处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/quicksave-command.3031/
    天天去同能,天天有童年!
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