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[转载发布] Gremory Map Name Manager

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    灌水之王

    发表于 2026-8-2 09:50:12 | 显示全部楼层 |阅读模式
    Gremory Map Name Manager 1.3
    by MateusDxD
    Original Post


    Introduction
    This script allows modifications to be done in the Map Name Window, such as fade speed, color, etc.

    Features
    - Alter fade in and fade out speed;
    - Alter the window width;
    - Alter the window color;
    - Alter the window position.

    Screenshots

    Spoiler











    How to Use

    Paste the code below Materials but above Main.
    Adjust the configurations at line 16 as you see fitting.

    Script

    Spoiler: Code
                    Code:       
    1. #===============================================================================
    2. # Gremory Map Name Manager
    3. #-------------------------------------------------------------------------------
    4. # Author: MateusDxD
    5. # Version: 1.3
    6. # Source: https://centrorpg.com/index.php?topic=21713.msg157561
    7. #-------------------------------------------------------------------------------
    8. # This script allows you to better configure the Map Exhibition Window
    9. #-------------------------------------------------------------------------------
    10. # Final thanks to Enterbrain, for the Windows_MapName class
    11. # Centro RPG Maker, where I provided the script
    12. # Script is free for use with as long credit is properly given :)
    13. #===============================================================================
    14. class Window_MapName < Window_Base
    15. #===============================================================================
    16. # Configuration
    17. #===============================================================================
    18. module Gremory_MapName
    19.   # Defines Fade In and Fade Out speed
    20.   FADE = 16  # Higher value, faster appearition. Setting to 0 erases the window
    21.   # Defines width
    22.   WIDTH = 240
    23.   # Define background color 1
    24.   BACKGROUND_COLOR1 = Color.new(0, 0, 0, 190) #(red, green, blue, alpha)
    25.   # Define background color 2
    26.   BACKGROUND_COLOR2 = Color.new(0, 0, 0, 0) #(red, green, blue, alpha)
    27.   # Define X position (Horizontal)
    28.   X = 0
    29.   # Defines Y position (Vertical)
    30.   Y = 0
    31. end
    32. #===============================================================================
    33.   #-----------------------------------------------------------------------------
    34.   # * Update Fade In
    35.   #-----------------------------------------------------------------------------
    36.   def update_fadein
    37.     self.contents_opacity += Gremory_MapName::FADE
    38.   end
    39.   #-----------------------------------------------------------------------------
    40.   # * Update Fade Out
    41.   #-----------------------------------------------------------------------------
    42.   def update_fadeout
    43.     self.contents_opacity -= Gremory_MapName::FADE
    44.   end
    45.   #-----------------------------------------------------------------------------
    46.   # * Update window width
    47.   #-----------------------------------------------------------------------------
    48.   def window_width
    49.     return Gremory_MapName::WIDTH
    50.   end
    51.   #-----------------------------------------------------------------------------
    52.   # * Acquisition of background color 2
    53.   #-----------------------------------------------------------------------------
    54.   def back_color1
    55.     Gremory_MapName::BACKGROUND_COLOR1
    56.   end
    57.   #-----------------------------------------------------------------------------
    58.   # * Acquisition of background color 2
    59.   #-----------------------------------------------------------------------------
    60.   def back_color2
    61.     Gremory_MapName::BACKGROUND_COLOR2
    62.   end
    63.   #-----------------------------------------------------------------------------
    64.   # * Position
    65.   #-----------------------------------------------------------------------------
    66.   def initialize
    67.     super(Gremory_MapName::X, Gremory_MapName::Y, window_width, fitting_height(1))
    68.     self.opacity = 0
    69.     self.contents_opacity = 0
    70.     @show_count = 0
    71.     refresh
    72.   end
    73. end
    复制代码


    Credit and Thanks
    - MatheusDxD for creation of the script
    - Enterbrain for class Window_MapName
    - Centro RPG Maker for original post of the script
    - Raizen for helping in compatibility

    Author's Notes
    Usage is for free commercially and non-commercially as long as you credit the author (MatheusDxD).


    本贴来自国际rpgmaker官方论坛作者:Ebanyle处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/gremory-map-name-manager.108357/

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