Hello people,i'm here posting a script i made today,that allows you tom use Fogs inside battle.
Terms:
Use as you want, just stick "Yangfly Jitter" in the credits.
#==============================================================================## ◘ YangFly Coding Ace - Ace Battle Fog(or whatever you wanna call this) # -- Last Updated: 2015.03.02# -- Level: Easy# -- Requires: n/a# -- Compatibility: Highly# -- Lag Created: Aulmost Nothing#==============================================================================$imported = {} if $imported.nil?$imported["YCA-BattleFog"] = true#==============================================================================# ◘ Updates# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# 2015.03.02 => Started Script and Finished#==============================================================================# ◘ Introduction# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# If a Switch is on, the fog will be enabled.# You can set the X speed and Y speed by 2 variables.# The Fog can be changed in-game by calling: changebfog("x")# Where x = The name of the Fog in the "Fogs" folder inside the "Graphics"# folder.(You need to create Dat Folder...)#==============================================================================# ◘ Instructions# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# Ya knows how to do this already, right?# But it won't hurt to tell again, Place this below everything and above# main and blablabla...#==============================================================================# ◘ Compatibility# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# This Scripts Overwrites Nothing so, it's Highly compatible.#==============================================================================module YCA module Battle_fog Default_Z = 2 # Z value of Dat Fog FogSwitch = 58 # Switch to turn on Fog XSpeedVar = 61 # Variable of the X speed YSpeedVar = 62 # Variable of the Y speed endend#--------------------------------------------------------------------------# Edits should stop here unless ya know what u doing.# But don't worry it won't cause computer damage, incontinence, # explosion of user's head, coma, death, and/or halitosis. ;3#--------------------------------------------------------------------------module Cache #-------------------------------------------------------------------------- # New Method: self.fogs #-------------------------------------------------------------------------- def self.fogs(filename) load_bitmap("Graphics/Fogs/", filename) endendclass Game_System #-------------------------------------------------------------------------- # New Public instance Variable: @battlefog #-------------------------------------------------------------------------- attr_accessor :battlefog #-------------------------------------------------------------------------- # Alias: initialize #-------------------------------------------------------------------------- alias yca_bfog_gamesystem_intialize initialize def initialize yca_bfog_gamesystem_intialize @battlefog = "" end endclass Scene_Battle < Scene_Base #-------------------------------------------------------------------------- # Alias: start #-------------------------------------------------------------------------- alias yca_bfog_start start def start yca_bfog_start if $game_switches[YCA::Battle_fog::FogSwitch] create_bfog end end #-------------------------------------------------------------------------- # New Method: create_bfog #-------------------------------------------------------------------------- def create_bfog @bfog = Plane.new @bfog.bitmap = Cache.fogs($game_system.battlefog) @bfog.z = YCA::Battle_fog: efault_Z end #-------------------------------------------------------------------------- # New Method: move_bfog #-------------------------------------------------------------------------- def move_bfog @bfog.ox += $game_variables[YCA::Battle_fog::XSpeedVar] @bfog.oy += $game_variables[YCA::Battle_fog::YSpeedVar] end #-------------------------------------------------------------------------- # New Method: dispose_bfog #-------------------------------------------------------------------------- def dispose_bfog @bfog.bitmap.dispose @bfog.dispose end #-------------------------------------------------------------------------- # Alias: update_basic #-------------------------------------------------------------------------- alias yca_bfog_updatebasic update_basic def update_basic yca_bfog_updatebasic if $game_switches[YCA::Battle_fog::FogSwitch] move_bfog end end #-------------------------------------------------------------------------- # Alias: terminate #-------------------------------------------------------------------------- alias yca_bfog_terminate terminate def terminate yca_bfog_terminate if $game_switches[YCA::Battle_fog::FogSwitch] dispose_bfog end end endclass Game_Interpreter def changebfog(name) $game_system.battlefog = name endendIf you wants any features, just lemme know.