Today is a glorious day for me, I finally did something by myself with this program
Changelog
--> Version 1.1
Added line 56, the game wouldn't resume BGM or BGS after being autoloaded, now it does.
Description
As the name says, this snippet will load the last saved game instead of going to the title scene.
I was looking for this and didn't find anything on the internet, only people demanding it. So, here it is.
All the details are in the script commented section.
Instructions
Copy and paste under Materials
Plug & Play
Enjoy.
Spoiler Code:
#===============================================================================#~ AUTOLOAD LATEST SAVEGAME ON GAMEOVER#===============================================================================#~ Made by Torqus#~ Version 1.1#===============================================================================# Instructions:# Copy and paste this anywhere under Materials.# Plug & Play.## Description:# After the GameOver scene appears and the player presses the button, the latest# saved file will be loaded without sending the player to title. Unless there's no# file to load, then the player will be sent to the title screen.### You can use this snippet for commercial & non-commercial games# No need to credit me, this is a really simple snippet## Also, be aware that this is my first time writing in this code,# there may be improvements to do, if you have an idea that could improve# this, post it in the thread.## I'm sharing this because I saw people asking for it and no solution to be found## There were no bugs found in my testing, if you found any, please report it# in the forum thread. I might know how to do a patch or something (no promises).#=============================================================================== class Scene_Gameover < Scene_Base #---------------------------------------------------------------# CHEKS IF THERE'S A SAVED GAME TO LOAD, IF NOT, GOES TO TITLE#--------------------------------------------------------------- def update super if Input.trigger?(:C) if DataManager.save_file_exists? continue_game else goto_title end end end #---------------------------------------------------------------# AUTO-LOAD LATEST SAVED GAME#--------------------------------------------------------------- def continue_game fadeout_all DataManager.load_game(DataManager.latest_savefile_index) SceneManager.goto(Scene_Map) $game_system.on_after_load endend