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[转载发布] Simple Diagonal Movement

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    灌水之王

    发表于 2026-8-1 21:40:23 | 显示全部楼层 |阅读模式
    Simple Diagonal Movement 1.0
    Shaz

    Introduction
    This scriplet, requested by Despain, allows you to use terrain tags or regions to identify tiles where the player should automatically move diagonally when pressing the left and right arrow keys (stairs, slopes, etc). It avoids the player having to use the up/down keys, and removes the need for events to force diagonal movement.

    Features
    - Use terrain tags or map regions.
    - Affects player, followers and events.

    Screenshots




    How to Use
    Paste the script below others in the Materials section.

    Note - for demonstration purposes, I made all of these tiles passable in the editor. Normally you wouldn't be able to walk on them at all, and this script would not change that.

    To use with Terrain Tags:
    SpoilerSet terrain tags on tiles to indicate where the player will move diagonally up or diagonally down when going from left to right:




    Change the script to use terrain tags:                                Code:       
    1. TERRAIN_LOOKUP = true UPLR = 1DOWNLR = 2
    复制代码





    To use with Region IDs:
    SpoilerPaint tiles in the Region layer to indicate where the player will move diagonally up or diagonally down when going from left to right:




    Change the script to use regions:                                Code:       
    1. TERRAIN_LOOKUP = falseUPLR = 62DOWNLR = 63
    复制代码






    Script
    Click here for the latest version of the script.

    Or get it here (may not be the latest version)
    Spoiler                Code:       
    1. #----------------------------------------------------------------------------# Simple Diagonal Movement 1.0# by Shaz#----------------------------------------------------------------------------# This script lets you define tiles where a player, followers or events will move# diagonally as they walk onto or off the tile - use for stairs, slopes, etc.# Avoids the need for the player to use the up/down arrows, or for you to# use events to force diagonal movement.#----------------------------------------------------------------------------# Paste script below others in the Materials section.# May not be compatible with scripts that overwrite or alias the# Game_CharacterBase.move_straight method#----------------------------------------------------------------------------# To use:# Change the three constants below to reflect whether you are using terrain# tags or regions to identify diagonal movement tiles, and what terrain tag# or region id to look for.#----------------------------------------------------------------------------TERRAIN_LOOKUP = false # true for terrain tags, false for region idsUPLR = 62 # terrain or region to go up when moving right DOWNLR = 63 # terrain or region to go down when moving rightclass Game_CharacterBase  #--------------------------------------------------------------------------  # * Method aliases  #--------------------------------------------------------------------------  alias shaz_sdm_move_straight move_straight  #--------------------------------------------------------------------------  # * Diagonal Override  #     d:        Direction (2,4,6,8)  #--------------------------------------------------------------------------  def diagonal_override(d)    this_override = TERRAIN_LOOKUP ? $game_map.terrain_tag(@x, @y) :       $game_map.region_id(@x, @y)    new_x = $game_map.round_x_with_direction(@x, d)    new_y = $game_map.round_y_with_direction(@y, d)    new_override = TERRAIN_LOOKUP ? $game_map.terrain_tag(new_x, new_y) :       $game_map.region_id(new_x, new_y)          if (new_override == UPLR && d == 6)      return 6, 8    elsif (new_override == DOWNLR && d == 4)      return 4, 8    elsif (this_override == UPLR && d == 4)      return 4, 2    elsif (this_override == DOWNLR && d == 6)      return 6, 2    else      return 0, 0    end  end  #--------------------------------------------------------------------------  # * Move Straight  #     d:        Direction (2,4,6,8)  #     turn_ok : Allows change of direction on the spot  #--------------------------------------------------------------------------  def move_straight(d, turn_ok = true)    ovh, ovv = diagonal_override(d)    if ovh != 0 && ovv != 0      move_diagonal(ovh, ovv)    else      shaz_sdm_move_straight(d, turn_ok)    end  endend
    复制代码





     

    Credit and Thanks
    - Shaz


    Author's Notes
    - May not be compatible with scripts that overwrite or alias the Game_CharacterBase.move_straight method or any methods derived from it.
    - Free to use in commercial and non-commercial games.


    本贴来自国际rpgmaker官方论坛作者:Shaz处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/simple-diagonal-movement.9141/

    本帖子中包含更多资源

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