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[转载发布] VXAce SP1 Bug Fix

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-1 21:15:51 | 显示全部楼层 |阅读模式
    This was released a while back in the TKool website. While I'm only aware of the bug fix for erase picture, I wasn't familiar of some of the bugs. I'm not sure if some of these bugs are fixed or we have already applied, so for safety's sake...Here you go.   


                    Code:       
    1. #==============================================================================# ■ VXAce_SP1#------------------------------------------------------------------------------# This is an official bug fix for the default scripts.# Place this above Materials.#============================================================================== #------------------------------------------------------------------------------# 【Bug Fixes】#------------------------------------------------------------------------------# ● Event command "Change State" when you simultaneously add and remove the same # state, thereafter add that state fails.# ● Event Command "Show Animation" the animation and the map scroll are not # synched.# ● Auto battle, action not chosen correctly.# ● When an equipment is removed because you can't equip it anymore, and as a # result another equipment needs to be removed, that equipment grows ?# ● Event comand Erase picture fix. The game slows down as a whole.# ● Move route option "Jump if not possible", during the execution if you touch # an event with the trigger "Player touch" that event is queued. # ● Magic reflection skill does not reflect the state validity.# ● Font setting, when putting bold or italic as default, that setting changes # on screen change#------------------------------------------------------------------------------class Game_Battler  attr_accessor :magic_reflection  #--------------------------------------------------------------------------  # ● 敵対関係の判定  #--------------------------------------------------------------------------  alias vxace_sp1_opposite? opposite?  def opposite?(battler)    vxace_sp1_opposite?(battler) || battler.magic_reflection  endend#------------------------------------------------------------------------------class Game_Actor  #--------------------------------------------------------------------------  # ● 装備できない装備品を外す  #     item_gain : 外した装備品をパーティに戻す  #--------------------------------------------------------------------------  alias vxace_sp1_release_unequippable_items release_unequippable_items  def release_unequippable_items(item_gain = true)    loop do      last_equips = equips.dup      vxace_sp1_release_unequippable_items(item_gain)      return if equips == last_equips    end  end  #--------------------------------------------------------------------------  # ● 自動戦闘時の戦闘行動を作成  #--------------------------------------------------------------------------  def make_auto_battle_actions    @actions.size.times do |i|      @actions[i] = make_action_list.max_by {|action| action.value }    end  endend#------------------------------------------------------------------------------class Game_Player  #--------------------------------------------------------------------------  # ● マップイベントの起動  #     triggers : トリガーの配列  #     normal   : プライオリティ[通常キャラと同じ]かそれ以外か  #--------------------------------------------------------------------------  alias vxace_sp1_start_map_event start_map_event  def start_map_event(x, y, triggers, normal)    return if $game_map.interpreter.running?    vxace_sp1_start_map_event(x, y, triggers, normal)  endend#------------------------------------------------------------------------------class Game_Picture  #--------------------------------------------------------------------------  # ● ピクチャの消去  #--------------------------------------------------------------------------  alias vxace_sp1_erase erase  def erase    vxace_sp1_erase    @origin = 0  endend#------------------------------------------------------------------------------class Game_Interpreter  #--------------------------------------------------------------------------  # ● ステートの変更  #--------------------------------------------------------------------------  alias vxace_sp1_command_313 command_313  def command_313    vxace_sp1_command_313    $game_party.clear_results  endend#------------------------------------------------------------------------------class Sprite_Character  #--------------------------------------------------------------------------  # ● 位置の更新  #--------------------------------------------------------------------------  alias vxace_sp1_update_position update_position  def update_position    move_animation(@character.screen_x - x, @character.screen_y - y)    vxace_sp1_update_position  end  #--------------------------------------------------------------------------  # ● アニメーションの移動  #--------------------------------------------------------------------------  def move_animation(dx, dy)    if @animation && @animation.position != 3      @ani_ox += dx      @ani_oy += dy      @ani_sprites.each do |sprite|        sprite.x += dx        sprite.y += dy      end    end  endend#------------------------------------------------------------------------------class Sprite_Picture  #--------------------------------------------------------------------------  # ● 転送元ビットマップの更新  #--------------------------------------------------------------------------  alias vxace_sp1_update_bitmap update_bitmap  def update_bitmap    if @picture.name.empty?      self.bitmap = nil    else      vxace_sp1_update_bitmap    end  endend#------------------------------------------------------------------------------class Window_Base  #--------------------------------------------------------------------------  # ● フォント設定のリセット  #--------------------------------------------------------------------------  alias vxace_sp1_reset_font_settings reset_font_settings  def reset_font_settings    vxace_sp1_reset_font_settings    contents.font.bold = Font.default_bold    contents.font.italic = Font.default_italic  endend#------------------------------------------------------------------------------class Scene_Battle  #--------------------------------------------------------------------------  # ● 魔法反射の発動  #--------------------------------------------------------------------------  alias vxace_sp1_invoke_magic_reflection invoke_magic_reflection  def invoke_magic_reflection(target, item)    @subject.magic_reflection = true    vxace_sp1_invoke_magic_reflection(target, item)    @subject.magic_reflection = false  endend
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    本贴来自国际rpgmaker官方论坛作者:Archeia处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/vxace-sp1-bug-fix.23038/

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