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[转载发布] Locked Commands Fix

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-1 21:08:49 | 显示全部楼层 |阅读模式
    Locked Commands Fix


    Introduction
    Ignore misspellings, I do not speak english.
    When certain functions of some menus are blocked, the command continues to appear, but darkened. I find it interesting to show these options only when they are useful so this code prevents them from appearing. It is a small explanation, but a small function as well.

    Features
    - Hides locked options.

    Screenshots
    As an example, look at the store options window (I'm sorry, the images are in Portuguese):
    Spoiler: Normal Shop Window
    With the code:
    Spoiler: Hidden Command

    How to Use
    Just paste the code into the additional code area (below the other codes and above the main).

    Script
    Spoiler: Code
                    Code:       
    1. #===============================================================================
    2. #                        Locked Commands Fix
    3. #===============================================================================
    4. # This code removes locked options from several scenes, showing them normally
    5. # when they are released.
    6. #-------------------------------------------------------------------------------
    7. # Continue, on Title.
    8. class Window_TitleCommand
    9.   alias :add_command_Continue :add_command
    10.   def add_command(*args)
    11.     name, symbol = *args
    12.     return if symbol === :continue && !continue_enabled
    13.     add_command_Continue(*args)
    14.   end
    15. end
    16. #-------------------------------------------------------------------------------
    17. # Sell, on Shop.
    18. class Window_ShopCommand
    19.   alias :add_command_Sell :add_command
    20.   def add_command(*args)
    21.     name, symbol = *args
    22.     return if symbol === :sell && @purchase_only
    23.     add_command_Sell(*args)
    24.   end
    25. end
    26. #-------------------------------------------------------------------------------
    27. # Save and Formation, on Menu.
    28. class Window_MenuCommand
    29.   alias :add_command_Save :add_command
    30.   def add_command (*args)
    31.     name, symbol = *args
    32.     return if symbol === :save && !save_enabled
    33.     add_command_Save(*args)
    34.   end
    35.   alias :add_command_Formation :add_command
    36.   def add_command (*args)
    37.     name, symbol = *args
    38.     return if symbol === :formation && !formation_enabled
    39.     add_command_Formation(*args)
    40.   end
    41. end
    42. #-------------------------------------------------------------------------------
    43. # Escape, on Battle.
    44. class Window_PartyCommand
    45.   alias :add_command_Escape :add_command
    46.   def add_command (*args)
    47.     name, symbol = *args
    48.     return if symbol === :escape && !BattleManager.can_escape?
    49.     add_command_Escape(*args)
    50.   end
    51. end
    52. #-------------------------------------------------------------------------------
    复制代码


    FAQ
    Q: What are the terms of use?
    A: Free for commercial and non-commercial projects.

    Credit and Thanks
    - Faherya
    - Special thanks to Alisson, Kyo Panda and MayLeone.

    Author's Notes
    The changes are ridiculously simple, solves only one detail that bothers me. You do not even have to credit me if you use it. Notice that the only thing I did was to insert the lines of the respective commands into a condition. Therefore, if there are any compatibility problems with codes that change these functions try to do the same. Anyway, that's it.


    本贴来自国际rpgmaker官方论坛作者:Faherya处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/locked-commands-fix.90760/

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